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  1. #871
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The real problem right now with healers is that they got a toolset that has many skills which only get used in end game, some only get used at low levels, and others get used from the point they are unlocked and should be part of the classes core tool kit much earlier. Because they got so many disparaging skills all over the place it is eating up room for other kinds of actions. Cure III only ever gets used in high end content since it depends on the group being packed close in a coordinated fashion, while Medica II is used everywhere because it is idiot proof and the damage done during most normal content is negligable. Lily Bell is literally artifice in that they had to create a problem for it to solve in specific, which doesn't even exist prior to endwalker.
    (1)

  2. #872
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I found this video of youtube interesting

    https://www.youtube.com/watch?v=py0xhKxDEIo
    (0)

  3. #873
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    743
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fellgon View Post
    I found this video of youtube interesting

    https://www.youtube.com/watch?v=py0xhKxDEIo
    Well look at some of the comments in that video

    My big gripe, however, is with the healer jobs more so than any other group. Back when 2.0 began, I LOVED to play SCH because it was entirely unique in being a healer that can do active damage with DoT spells while keeping their focus on healing allies. The job evolved and became better with each change to its balance for years. I don’t exactly remember when it happened, possibly Shadowbringers, but they took away some of our toolkit and refined the job down to being more healing focused and all of our fun damaging kit was severely crippled, primarily from the removal of a key ability: Bane. Bane would spread our multiple DoT spells to all enemies within a fair sized radius. I did in fact level other healer jobs alongside SCH and liked how they differed despite the basic concept being the same. WHM had some neat dedicated healer abilities and lacked a lot of the damaging utilities that SCH and AST had. AST had a really novel and unique ability to swap between the type of healer needed the most between fights. Each job felt different while all basically being the same: a healer. Well, by the time I had finally memorized the cards and their different utilities on AST, they were changed. Then again. Now they’re an afterthought because it plays almost exactly like WHM does now and the cards aren’t as important to the job’s identity. SCH has approximately 4 damaging abilities now: Broil, Art of War, Energy Drain and Biosys. We went from having 3-4 DoTs we could apply at a time and could spread to other enemies to just one that we cannot and have to manually cycle through enemies. We have an AoE damage spell that is fairly weak and is short-range so we need to be in the middle of the danger to even use it. Then we have two long range damage spells where one costs a charge of a limited resource and doesn’t do enough to justify the use unless you are actually in excess of this resource. All four healer jobs have access to these basic spells, each with a different name and slightly different function.
    Well, Healers have been asking for changes to their gameplay for ages by now. If there is one part of the community that currently feels ignored, no matter if hardcore, midcore or softcore, it is healers and the curse of the far too powerful OGCD healing and the 1-button spam that is their dps "roation". And they have no excuses there. They have been getting feedback a lot. Hundreds of pages and forum posts on their official forums in all languages.
    The problem for me (as non-hardcore player) is when they began making Tank jobs so similar to eachother I felt like I was playing "Tank" role but PLD/WAR/GNB/DRK was just a different skin over layed on top. Healers also felt similar in that they tried to make healers more "attractive" by making them way simpler to manage but then they sucked all the fun (for me anyway) in managing healing cooldowns since well there are a dozen off GCD heals and only a single button for DPS. So now the GCD heal is pretty much dead and well the GCD doesnt matter because you have so many oGCD heal buttons. I stopped FFXIV after 6.2 and after playing since 2,0 I felt like I had reached the end of the storyline and I was no longer interested in the new story direction. Dawntrail I thought might excite me again but so far i'm yet to be convinced.
    From the perspective of someone who joined around the end of HW and was spared the chaos that was raiding at the time, healers really did get homogenized way too much. I believe they tried to compensate for this discrepancy by adding more outgoing damage to the party in Endwalker raids, but the role engagement still feels boring.

    The 2 minute/1minute burst cycle has never entirely bothered me either, it's just that it's not engaging enough for healers. I don't like using the "ultimate cleared with only tanks and dps" example because it's a niche case, but what does it say about the identity of a role that isn't needed for the toughest content if you're coordinated enough?

    Aside from the fact that we lost some DoT management outside of the 1 button, our damage buffs only revolve around flat dmg up and crit now. It feels...flat. I'm not saying bring back SB Ewer/Spire, but having some form of Haste would be nice. That is, if they aren't going to rework materia melding, there's no reason to meld anything other than crit if you're missing it.

    I understand them nerfing Astro because it was straight up OP for 2 expansions, but now it's just not engaging enough.
    I want the jobs to be fun and I want them to be powerful, however I don't want them to require everyone to suffer weird timers and wonky buffs.

    Idk I like some homogenous nature in our jobs bc all ranged should have freedom of movement, all casters should be powerful and sling spells, all melee should be formidable, all tanks should be reliable, and all healers should be interesting.

    This is done best by having certain 123s that every general job has like heslers have a single heal, aoe heal, attack, and dot with a raise. That is fine. Its what comes after that is what can make them more interesting, like old scholar with shadowflare or aero 3 and aero 2 comboed from whm. They were removed though bc they shifted power from the other healers to them via dps/buffs.

    Astro had a unique effect for each card and the damage, mp, crit, skill speed, and defense cards were all amazingly reliable and fun to use! It was also harder to handle so they took jt away. I always considered that to be a needless change but the current system is also useful so I have to pine for the past.

    My point is that things can be interesting with some homogenization but the jobs still need to be fun and different or it wont be good for the game overall.
    And there are so many other comments like these as well on that same vid.
    (9)
    Last edited by Maltothoris; 01-26-2024 at 03:32 PM.

  4. 01-26-2024 04:11 PM

  5. #874
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sebazy View Post
    I guess you're as bad at reading threads as you are spotting vuln stacks and incoming heals right?
    That's bold insult, comming from a a healer who thinks dps with 1 vul stack is a lost case.
    ( Conext: Normal content, where dmg output is at the lowest)

    (0)
    SCH/AST/DNC/VPR/SMN

  6. #875
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,682
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^i mean yeah, I’m getting everyone to a reasonable HP, if you die when nobody else does because you had a vuln stack that’s just the way the cookie crumbles, I’m not single target shielding you through high damage with a vuln stack on you

    Regardless that’s not remotely the point sebazzy was making but you just decided to get insulted rather than taking her actual point to heart
    (3)
    Last edited by Supersnow845; 01-26-2024 at 09:13 PM.

  7. #876
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    ^i mean yeah, I’m getting everyone to a reasonable HP, if you die when nobody else does because you had a vuln stack that’s just the way the cookie crumbles, I’m not single target shielding you through high damage with a vuln stack on you
    Do you honestly think you need to ST heal someone whom has 1 vuln stack to keep them alive?
    (0)
    SCH/AST/DNC/VPR/SMN

  8. #877
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,956
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zeastria View Post
    That's bold insult, comming from a a healer who thinks dps with 1 vul stack is a lost case.
    ( Conext: Normal content, where dmg output is at the lowest)
    What?

    The argument in question about 25 pages ago (click on the tiny blue icon to get to the posts directly):
    Quote Originally Posted by Sebazy View Post
    [...]Are you sure it was a lack of healing?
    Quote Originally Posted by Sebazy View Post
    It's not bad talk, it's clarification on a common sentiment which I believe is demonstrably incorrect, thus here we are[...]
    That's it? "DPS taking 1 vuln stack = lost cause"? That was never her point. Please, at least try to abide your own signature rules that you wrote yourself.

    Selective comprehension at its best.
    (5)

  9. #878
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    What?

    The argument in question about 25 pages ago (click on the tiny blue icon to get to the posts directly):



    That's it? "DPS taking 1 vuln stack = lost cause"? That was never her point. Please, at least try to abide your own signature rules that you wrote yourself.

    Selective comprehension at its best.
    You forgot something:

    Quote Originally Posted by Sebazy View Post
    If you'd not eaten the 25% vuln you'd have lived just fine.
    (0)
    SCH/AST/DNC/VPR/SMN

  10. #879
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,682
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zeastria View Post
    Do you honestly think you need to ST heal someone whom has 1 vuln stack to keep them alive?
    Well sebazzy proved that you died to a vuln stack when nobody else did even with sufficient mitigation for everyone else so yes in that situation it was either single target heal you or add more AOE healing the rest of the raid didn’t need

    But like I said that wasn’t remotely the point sebazzy was actually making, regardless if you want to call me a bad healer since in that situation if it was only you that died I’d just rezz you and move on that’s no water off my back
    (5)

  11. #880
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    You forgot something:
    The 25% vuln stack is from a death, not a normal missed mechanic vuln stack.

    Different values.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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