https://forum.square-enix.com/ffxiv/...ealer-designer.
I made a thread commenting on this back in 2019 as stated above, comparing SE's class design team to a few rivals of the time. Back in ARR this compact team was clearly absolutely fine. But now? I'm not so sure, the player base's knowledge and understanding of the game often outstrips the developers themselves at times. IMO they are just stretched too thin not only having to deal with double the number of jobs and a far more savvy player base since ARR, but also the additional load of PvP kits as well.
And to clarify, this is info taken from the credits and as such, is still accurate to this day.
IMO they've just had to eat humble pie more times than they'd care to admit over media previews and early patch notes with clear problematic issues that the developers and testers have somehow failed to spot. Hiding numbers until the patch drops is just a sad state of affairs.
If you want a quick way to get the credits without having to sit through a bunch of inn cutscenes you can use the following link:
https://www.mobygames.com/game/17679...playstation-5/
The staff you want to look for are the Battle System team which is specifically the job design team as has been confirmed by various mentions of Kei Sato over the years.