I play dps as well. So ?Seeing as some of you have been 'career healers' for many, many years now, have you not given any thought to simply swapping over to the dark side?
I play dps as well. So ?Seeing as some of you have been 'career healers' for many, many years now, have you not given any thought to simply swapping over to the dark side?
It's an individual choice, not a group one. I'm fully aware that there are misguided souls out there willing to bore themselves to tears in the name of letting us queue into instances, usually based on a grossly inflated sense of the importance of the role. My question is, why are you, specifically, willing to make that sacrifice for the sake of others?
Honestly, it's not worth it. And sometimes, a change of pace is what's needed to refresh your enjoyment of things. Also, while you can 'play' many roles, there's always going to be one that you prog on and main.
Can you be more direct ? I mean, you dance around a phrase that you embellish a little, but your whole message comes down to "play something else".It's an individual choice, not a group one. I'm fully aware that there are misguided souls out there willing to bore themselves to tears in the name of letting us queue into instances, usually based on a grossly inflated sense of the importance of the role. My question is, why are you, specifically, willing to make that sacrifice for the sake of others?
Honestly, it's not worth it. And sometimes, a change of pace is what's needed to refresh your enjoyment of things.
To answer you: it has nothing to do with a “sense of sacrifice” (?!). It has to do with the fact that the game is based on the holy trinity of dps - tank - healer. Every role is needed. So each role must be valued in one way or another.
I play every role. I'd play healer a whole lot more if it was actually fun instead of 80%+ one button spam, particularly if the different diverse amount of buttons were DPS related and heals were more GCD, and each healer had unique DPS rotations just like every other single job in the game. It's wild how healers are the only role that don't get unique damage rotations and you say the solution is "just go play DPS."It's an individual choice, not a group one. I'm fully aware that there are misguided souls out there willing to bore themselves to tears in the name of letting us queue into instances, usually based on a grossly inflated sense of the importance of the role. My question is, why are you, specifically, willing to make that sacrifice for the sake of others?
Honestly, it's not worth it. And sometimes, a change of pace is what's needed to refresh your enjoyment of things. Also, while you can 'play' many roles, there's always going to be one that you prog on and main.
I understand that significant changes are needed to supports in general. I've been arguing in favor of tank positioning responsibilities for years, so I'm no stranger to this. I've seen a lot of the same faces here post about healer concerns across multiple years, fighting the same fight endlessly. My question is simple: why?
The crux of the problem comes down to value. Tanks and healers, in their current state, don't provide enough value. If you're a good player in terms of rotation and uptime, you provide so much more value to your team simply by being on DPS instead of a support. It can make or break encounters, so much so that I would much rather that the weakest members of a group were consistently on support.
That's a reflection of game direction. I don't agree with it, but given that we've seen this to be the case for many years now, doesn't it make sense to just go to where the value is?
Hm... nah, not exactly.I understand that significant changes are needed to supports in general. I've been arguing in favor of tank positioning responsibilities for years, so I'm no stranger to this. I've seen a lot of the same faces here post about healer concerns across multiple years, fighting the same fight endlessly. My question is simple: why?
The crux of the problem comes down to value. Tanks and healers, in their current state, don't provide enough value. If you're a good player in terms of rotation and uptime, you provide so much more value to your team simply by being on DPS instead of a support. It can make or break encounters, so much so that I would much rather that the weakest members of a group were consistently on support.
That's a reflection of game direction. I don't agree with it, but given that we've seen this to be the case for many years now, doesn't it make sense to just go to where the value is?
I don't play healer only for the gameplay. I play healer because I like to support. It's the same as... Dunno, playing melee dps job because you feel more at ease with it. BLM is one of the most interesting job rn ; but you would have to pay me to play it, 'cause I can't stand being immobile in a fight.
A job can't be restricted to its gameplay. It's a feeling, a rhythm, and an aesthetic.
I can appreciate the aesthetic choice, sure. But looking at the thread title, that's not really the point, is it?
I think the value of those 'support' elements, at present, is vastly oversold, and deep down everyone knows that real value comes from doing more damage. Again, that's pretty much the point of the thread topic. In an ideal world, they would fix all this and make all three roles equally important. In practice, that isn't happening (in fact, I think if FFXIV was released in current times, it wouldn't be a trinity MMO, but that's another story). If you want to be valued for what you do, then why haven't you switched yet?
Last edited by Lyth; 01-19-2024 at 09:13 PM.
You asked why we were growling because of the gameplay, so I answered you (from my point of view, oc) : we growl because we are deeply attached to the role, and we would like to have a relevant gameplay.I can appreciate the aesthetic choice, sure. But looking at the thread title, that's not really the point, is it?
I think the value of those 'support' elements, at present, is vastly oversold, and deep down everyone knows that real value comes from doing more damage. Again, that's pretty much the point of this thread.
And don't forget that most of us also play dps. On this game it's quite rare to have a player who only does ONE role only.
We want more damage options because square continues to cut our support optionsI can appreciate the aesthetic choice, sure. But looking at the thread title, that's not really the point, is it?
I think the value of those 'support' elements, at present, is vastly oversold, and deep down everyone knows that real value comes from doing more damage. Again, that's pretty much the point of this thread.
When one oGCD out of 500 I have covers the raidwide damage and any party buff that’s not “make someone else do more damage” isn’t allowed to be in the game what else are we supposed to ask for
SCH got one single ability that fills a niche of true support and square fully admitted we only got it because they were so out of ideas for SCH they literally threw shit at a wall till something stuck. What are we supposed to take from that comment other than “expedient is an outlier, don’t be surprised if it’s gone soon”
I’ll get some good laugh if they take away SCH’s Expedient one day only to give it to one of the Phys Ranged under the “we don’t think healer should have this”-pretext.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.