Quote Originally Posted by KageTokage View Post
I'm honestly not sure what they can even give healers in 7.0 that won't feel redundant that isn't either more offensive abilities or more support/utility.

We already have so much healing and mitigation that you're pretty much always going to have something ready for a given mechanic.
Obviously, the only thing the people designing combat know what to give healers. More OGCD heals.