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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Well EW to DT is the first time in this game's history where they cant pad out tank content by stripping something from DRK and putting it on all the tanks. So they're probably going to have to pick WAR or PLD for that this time, unless they really want to hand out Oblation or Enhanced Unmend.

    Imagine if Equilibrium gets removed from WAR and gets turned into a Role Action as a Tank version of Second Wind. That would cause some seething.

    But in all honesty I think every tank is in a bad spot identity wise.
    Despite WAR's tendancy to cannibalize other tank's traits and abilities it really hasn't mechanically changed at all since Stormblood, and arguably only gets easier every patch. Making odd design decisions like "every tank HAS to have their own version of another tank's skill" isn't really helping things. I don't think the lv 82 short tank mits were a healthy idea, and I think its further homogenized tank mitigation except Dark Knight's, who has the niche benefits of shorter CDs on TBN, Oblation and Dark Mind. So I'm guessing thats changing in DT.
    (4)
    Last edited by Oizen; 01-19-2024 at 02:35 AM.

  2. 01-19-2024 04:43 AM

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Oizen View Post
    Well EW to DT is the first time in this game's history where they cant pad out tank content by stripping something from DRK and putting it on all the tanks. So they're probably going to have to pick WAR or PLD for that this time, unless they really want to hand out Oblation or Enhanced Unmend.

    Imagine if Equilibrium gets removed from WAR and gets turned into a Role Action as a Tank version of Second Wind. That would cause some seething.

    But in all honesty I think every tank is in a bad spot identity wise.
    Despite WAR's tendancy to cannibalize other tank's traits and abilities it really hasn't mechanically changed at all since Stormblood, and arguably only gets easier every patch. Making odd design decisions like "every tank HAS to have their own version of another tank's skill" isn't really helping things. I don't think the lv 82 short tank mits were a healthy idea, and I think its further homogenized tank mitigation except Dark Knight's, who has the niche benefits of shorter CDs on TBN, Oblation and Dark Mind. So I'm guessing thats changing in DT.
    PLD lost Rampart and it became a Role action.. Plus Convalescence and baked it into WAR. So I dunno.
    (1)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,001
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by rawker View Post
    PLD lost Rampart and it became a Role action.. Plus Convalescence and baked it into WAR. So I dunno.
    Good point really, considering PLD was the "og" mitigation tank, Obviously other tanks should had mitigation, but PLD was originally designed as the strongest mitigation tank for a while... at least non magic which granted isn't a good identity.

    I feel like the core of the issue isn't just "warrior" but it's the fact every tank has been made similar, even if that's a fault of warrior or not, it needs changing for the better, or at least give tanks unique rotations that aren't all very simple 1, 2, 3 "spam X button"

    I don't really want to blame any tank here, I certainly have issues with Warriors design, but I think all tanks could benefit from playing different and mitigating in different ways.
    (2)

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,104
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    Despite WAR's tendancy to cannibalize other tank's traits and abilities it really hasn't mechanically changed at all since Stormblood, and arguably only gets easier every patch.
    It doesn't just get easier every expansion it also gets blander.

    Even after the big "dumbing down" that was the 4.2 rework WAR still had things to manage outside of just hitting the hurr durr Fell Cleave button. Carefully choosing when to spend gauge to maximize your crit bonus, manipulating your GCD with Onslaught (which was roughly the same potency per gauge as Fell Cleave), working around your 1 stack Infuriate and IR's cooldown reduction of it, keeping your 30 second Eye of the Storm buff up which you couldn't refresh during the 10 second IR window.
    Technically all small annoyances that did however add some depth to the job nonetheless, all removed in the name of convenience.


    Quote Originally Posted by Rithy255 View Post
    Good point really, considering PLD was the "og" mitigation tank, Obviously other tanks should had mitigation, but PLD was originally designed as the strongest mitigation tank for a while... at least non magic which granted isn't a good identity.
    Even in Stormblood when it was able to block magic it was technically still the strongest mitigation tank. 40% DR on Sentinel, 20% DR on Cover, uncapped block strength and rate leading to potentially 30-something % DR on blocked attacks and of course Hallowed Ground. The downside was that they all came with long cooldowns but I remember that while I was sweating in O10S on Warrior it felt like Midgardsormr was basically tickling me on Paladin, just Cover and Shelltron made a joke out of his buster.
    (2)