Here's my wish list dear developers and fellow forum readers:
DRK: Mostly a complete rework...
- Quietus removed
- A new combo path after Syphon Strike that adds a heal over time and upgrades Souleater into a new ability that does a lot of damage. You alternate between this new combo and upgraded Souleater when outside of burst windows.
- Delirium grants 2 stacks of Delirium, each stack allowing Bloodspiller to combo into 2 new actions. A new combo that can be used twice in quick succession, actions which are part of this combo grants 15% Skill / spell speed.
- Living Shadow grants a RPR Enshroud like effect, increasing Darkside's damage bonus from 10% to 20% ( this would make sense on your HUD as well as you have a RED icon next to your "armor" )
GNB:
- Continuation on Double Down and Fated Circle.
- Combo action after Double Down with another Continuation
- Another GCD in the Gnashing Fang combo
- A button that resets the cooldown of Gnashing Fang and Double Down so you can use them again ( every 2 minutes, when you'd just use 3 bullets on Burst Strike... ), could be added to existing Bloodfest.
WAR:
- A combo action after every Fell Cleave.
- A gcd action that opens a wound on target, which last for some seconds, dealing damage to target compiles damage up to a maximum, then the gcd turns into a super heavy axe attack that obliterates the target for 1000 potency or something.
- Infuriate also adds a small damage over time effect to your next attack ( works on Inner Chaos / Chaotic Cyclone ). Damage over time effects do refresh and stack for more damage.
- Upheaval's cooldown is reduced by 6 seconds whenever using any beast gauge action.
PLD:
- Atonement combos into 2 new actions.
- Holy Spirit places a mark on target, which is detonated by Goring Blade or Royal Authority, dealing damage proportional to the attack that triggered it.
- Holly Circle places the same mark, triggered by Confiteor.
- Cover no longer has a gauge cost.


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