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  1. #1
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Here's my wish list dear developers and fellow forum readers:

    DRK: Mostly a complete rework...

    - Quietus removed
    - A new combo path after Syphon Strike that adds a heal over time and upgrades Souleater into a new ability that does a lot of damage. You alternate between this new combo and upgraded Souleater when outside of burst windows.
    - Delirium grants 2 stacks of Delirium, each stack allowing Bloodspiller to combo into 2 new actions. A new combo that can be used twice in quick succession, actions which are part of this combo grants 15% Skill / spell speed.
    - Living Shadow grants a RPR Enshroud like effect, increasing Darkside's damage bonus from 10% to 20% ( this would make sense on your HUD as well as you have a RED icon next to your "armor" )

    GNB:
    - Continuation on Double Down and Fated Circle.
    - Combo action after Double Down with another Continuation
    - Another GCD in the Gnashing Fang combo
    - A button that resets the cooldown of Gnashing Fang and Double Down so you can use them again ( every 2 minutes, when you'd just use 3 bullets on Burst Strike... ), could be added to existing Bloodfest.

    WAR:
    - A combo action after every Fell Cleave.
    - A gcd action that opens a wound on target, which last for some seconds, dealing damage to target compiles damage up to a maximum, then the gcd turns into a super heavy axe attack that obliterates the target for 1000 potency or something.
    - Infuriate also adds a small damage over time effect to your next attack ( works on Inner Chaos / Chaotic Cyclone ). Damage over time effects do refresh and stack for more damage.
    - Upheaval's cooldown is reduced by 6 seconds whenever using any beast gauge action.

    PLD:

    - Atonement combos into 2 new actions.
    - Holy Spirit places a mark on target, which is detonated by Goring Blade or Royal Authority, dealing damage proportional to the attack that triggered it.
    - Holly Circle places the same mark, triggered by Confiteor.
    - Cover no longer has a gauge cost.
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,065
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    GNB:
    - Continuation on Double Down and Fated Circle.
    - Combo action after Double Down with another Continuation
    - Another GCD in the Gnashing Fang combo
    - A button that resets the cooldown of Gnashing Fang and Double Down so you can use them again ( every 2 minutes, when you'd just use 3 bullets on Burst Strike... ), could be added to existing Bloodfest.
    I see some issues with those additions, even if we assume that they'll extend the duration of No Mercy so you can fit all of those skills inside the buff window in the first place.

    -Even less weave slots for defensives
    -Resetting Gnashing and Double Down to use them a second time during No Mercy means that their cooldown has now reset as well, leading to massive drift on those skills.
    -Since GnB always has some drift on it's 1-2-3 combo you can potentially run into the issue where you enter your next burst phase on a finished combo and only 2 cartridges, which is even more clunky than the current forced 2-cart burst we have.
    (4)
    Last edited by Absurdity; 01-23-2024 at 06:33 PM.

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ItsUrBoi View Post
    PLD:

    - Atonement combos into 2 new actions.
    - Holy Spirit places a mark on target, which is detonated by Goring Blade or Royal Authority, dealing damage proportional to the attack that triggered it.
    - Holly Circle places the same mark, triggered by Confiteor.
    - Cover no longer has a gauge cost.
    This will mostly happen. We might even get potency buffs to our basic 1-2-3 combos should our dps falls behind

    As for my wish, let Requiscat and Divine Might reflect on our job gauge
    (0)
    Last edited by rawker; 01-26-2024 at 09:35 AM.

  4. #4
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    PLD - Clemency is now an oGCD with a 5-sec CD costing 25 oath
    (0)

  5. #5
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I'd like to see the tank jobs actually play different enough to actually make the jobs feel differently. If you align your hotbars up properly, the jobs are nearly interchangeable. However, when we play a game with such rigid roles as tank, healer and DPS with no room for anything that can fit between those roles, the devs aren't left with another option due to the hyper focus on job balancing.
    (2)

  6. #6
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by dspguy View Post
    I'd like to see the tank jobs actually play different enough to actually make the jobs feel differently. If you align your hotbars up properly, the jobs are nearly interchangeable. However, when we play a game with such rigid roles as tank, healer and DPS with no room for anything that can fit between those roles, the devs aren't left with another option due to the hyper focus on job balancing.
    They could give each tank actual job mechanics deeper than 'get gauge, spend gauge, press cooldown for more gauge,' have new mechanics that take advantage of their gauges and resources in new interesting ways, actually have you WORK for those mechanics, and make that work FUN while maintaining a sense of identity and job fantasy for each job. All of that can be done without stepping on other roles' feet and while maintaining a sense of balance...

    ... but they seem to be allergic to creative job design in this role, though I'd love to be proven wrong come media tour.
    (6)

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,303
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    A PLD change I would want would be that Divine Might turns Shield Bash into like Holy Shield Bash making it a cone aoe including the stun.
    (1)

  8. #8
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Warrior - Moved to the melee dps category.
    Now tank balance can be discussed in good faith.
    (4)
    Last edited by GoatOfWar; 02-14-2024 at 12:21 AM.

  9. #9
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Are you really still this upset over dark knight no longer having overwhelmingly high damage to the point that drk/drk was a more than viable composition?
    (0)

  10. #10
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by fulminating View Post
    Are you really still this upset over dark knight no longer having overwhelmingly high damage to the point that drk/drk was a more than viable composition?
    I want War players to stop cannibalising any sort of identity Drk develops until War is just a direct upgrade over it and to then put the blame on the job.
    (4)

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