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  1. #1
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    Paladin:
    • My main desired improvement for Paladin is that it simply has too much button bloat, so consolidating some buttons would really help me fit everything comfortably within my crosshotbars. I'm already using a ton of macros and it's still bursting at the seams. Consolidating the 1-2-3 and 1-2 combo into a single button each would be enough to grant some much-needed space, provided that new moves don't eat that space up. So in that vein, please also get rid of a move for every new move that gets added!
    • In a similar vein, Requiescat and Fight or Flight should be fused into a single move, since you're always going to want to cast them at the same time. This would open up some button space and reduce some needlessly clunky weaving.
    • Also, yeah, y'all gotta nerf our healing.


    Dark Knight:
    • I feel like Dark Knight has been left behind mechanically. Paladin has this combo that builds into magical attacks and then periodically a bunch of magic swords, while also having a few abilities focused on defending party members. DRK kind of feels like Paladin if they took that stuff away and then replaced it with nothing. The Blackest Night is certainly some of the funnest mitigation in the game, but it's late to the party at level 70, and nothing else DRK gets feels like it has the impact or oomph of Paladin's spells or Warrior's Fell Cleaves. I don't mind that Dark Knight is mechanically simple, as I think it's good that some classes are simpler/easier than others, but I do wish that it felt like its kit brought more to the table, either by feeling cool to use or by providing utility that gave the class a bit more identity compared to the other tanks.
    Drk is not allowed to have an identity because any time it does, war mains want to get our tools too and everyone else gets them by proxy.
    Once upon a time, Drk used to be the debuffer tank but then every tank apparently needed reprisal and it's identity got stripped.
    Then, they made Drk the leech tank, but Warrior apparently needed to steal that identity.
    Then, they made Drk the best at soaking tank busters with TBN and a magic mit, but then they powercreeped it by buffing every other short tank cd because streamers got mad.
    Then, they made Drk the dps tank, but once again, the streamers got mad once again.

    This is becoming a pattern. ''Hoh no we need to rework Drk to give it an identity'' And when it does, it needs to be streamlined into irrelevancy.
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    Last edited by GoatOfWar; 01-19-2024 at 01:54 AM.

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,925
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Drk is not allowed to have an identity because any time it does, war mains want to get our tools too and everyone else gets them by proxy.
    Once upon a time, Drk used to be the debuffer tank but then every tank apparently needed reprisal and it's identity got stripped.
    Then, they made Drk the leech tank, but Warrior apparently needed to steal that identity.
    Then, they made Drk the best at soaking tank busters with TBN and a magic mit, but then they powercreeped it by buffing every other short tank cd because streamers got mad.
    Then, they made Drk the dps tank, but once again, the streamers got mad once again.

    This is becoming a pattern. ''Hoh no we need to rework Drk to give it an identity'' And when it does, it needs to be streamlined into irrelevancy.
    The Idea should be to also rework other tanks a bit no?

    Dark Knights Issues also aren't just lack of identity it's current rotation is "faster warrior without a combo path", PLD identity is spam atonement and magic, Warrior is the slow tank, Even GNB lacks any complexity outside weaving.

    I don't think it's just dark Knight which is inherently flawed, it's actually tanks as a whole the current design has failed, somehow they remove tank stances but make the dps rotations Still boring and more easier, when removing such things should leave room to at least make their DPS rotations more fun and intresting from one another, The defensive abilities offer nothing Unique or interesting, the Idea is we should get away from that design as a whole, I think Dark Knight is just the most prime example of peoples frustrations with tanking because It's such a cool concept that's had pretty much everything took away from it.

    I'm Not happy with PLD in it's current form, Not with DRK, GNB is "acceptable" but even then I'd like it to feel different from other tanks, Warrior obviously is broken in a lot of content (even if that's "casual content") it's also somehow one of the best defensively, with the shortest invul & the best GROUP and self healing.
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