Quote Originally Posted by Marxam View Post
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I think the point being made is that BW applies one 400 cure potency self heal per enemy struck with said weaponskill, while the Confiteor combo applies one 400 cure potency self heal per spell, regardless of how many enemies are present. You can see this from the combat floating numbers as well. The description of BW does not reflect this. It's fairly obvious that this needs to be changed, and would have no impact on single target were it to be addressed.

Arguments about dps numbers on a single cherry picked past tier are irrelevant at this point, because they do not reflect current game balance. Tanks should have dps parity, but WAR has no issues with that at present (and historically, has generally had an unjustified advantage in dps across more past tiers than not).

SiO going from being an AoE TBN effect to becoming an AoE ToB effect would make it even more broken. ToB is effectively a shield + a self heal. That's why HP boosting effects in other games typically remove the bonus HP when the effect ends.

The niches that you describe don't really fit the current tanks. GNB has a singular regen action, PLD does all of those, and WAR does everything short of block.

I think it's fine to have a lifestealing tank that has solo potential, but this should take skill to perform, either with timed or context-dependent self-heals (i.e. heal more at lower HP, or heal proportionate to recently taken damage). WAR's current design philosophy is just a crutch for mediocre tanks who don't trust their healers, and the game would benefit greatly from this being changed.

Quote Originally Posted by Arohk View Post
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There's no problem with applying draw in/knockback on a player. I was talking about applying it to a mob.