Quote Originally Posted by Arohk View Post
I want a skill to pull enemies close to me.
As fun as the idea is, the game's code seems to require mobs to be completely stationary in order to 'cast' actions. This is true even for instantaneous events like auto-attacks, which is why you see mobs stutter step when you're moving them around. There are some cases in older content where a large displacement in mob position could actually cancel a cast that's supposed to be uninterruptable, or could prevent a cast from even being initiated in the first place.

I'm not sure if this was ever formally fixed, but it's at least part of the reason why all the player generated draw-in/knockback effects were removed from PvE in Stormblood.