Quote Originally Posted by Daeriion_Aeradiir View Post
-Re-balance tank healing. Bloodwhetting 100% needs to be nerfed so thats its heals once per GCD like PLD's Blade combo (speaking of which, can also do with a reduction in the healing it gives), not per target. Equilibirum can lose the upfront healing or the regen. Shake it off/Veil can have their healing reduced a bit. GNB should basically be the standard of tank healing - can help supply passive healing with an occasional burst, but not enough to carry a pull on its own infinitely.
BW already heals once per gcd (4 gcds per use). This is the most nerfed WAR healing has ever been but the weak raid damage doesn't help emphasize that. Outgoing damage is so low that DPS is literally the new meta. No one complained that WAR's healing was op in P8S when WAR and PLD couldn't even clear door boss.
Also, PLD is just a bandaid fix till 7.0. The healing added to blade combo is just to bring it up to par. BW is fine as is since I doubt most WAR players are able to even get the 4 gcds in that time limit. Not to mention that if you don't attack you don't heal so if you get stunned in a mechanic well there goes your heal. WAR's carry potential is only because people compare dungeons and trials to savage and ultimate. Savage and ultimate content BW is only decent since it's a single target and at best you might mitigate 2 autos with those incoming heals. Roughly the same that TBN negates.

The regens on WAR are overkill and I agree its a bit much and not needed. Imo SiO needs to be a ToB effect instead of shields, ex. 8% HP increase and healing received with an extra 2% added when you use vengeance, BW, ToB respectively. It would make more sense since WAR is all about big HP and heals and the aoe convalescence effect is a throwback to when WAR had access to Mantra. Regens seems more like a GNB thing. As for Equilibrium I think it should have duality use. ex. If HP >50% its a 1200 potency regen, if HP <50% 1200 potency heal, not both at the same time.

Its basically the niches that each tanks has, PLD is blocking, DRK is shields, WAR is heals, GNB is regens.