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  1. #171
    Player
    JuicyHeals's Avatar
    Join Date
    Jun 2016
    Posts
    110
    Character
    Unknown Hobo
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lyth View Post
    The main issues facing tanks are as follows:
    • Self-positioning/self-orientating bosses that return to center and lock themselves in place before every mechanic
    • Bosses that don't have damage patterns that sufficiently challenge or place your available defensive resources under stress (i.e. invuln-swap)
    • Bosses that generally don't require a second tank outside of being an understudy for when the first one dies
    • Erosion of intrinsic tank value (if your tank dies then it's a wipe/if your tank dies then the adds eat your healers)
    • Widening gap between raid contributions of true DPS and supports
    • Unsatisfying gear progression (Tenacity vs. DH)
    • General perception of support gameplay as being lower skill compared to true DPS counterparts
    • Large balance discrepancies persisting across multiple expansions that consistently favor certain jobs over others
    • Large balance discrepancies in critical role features (invuln recasts - Holmgang, raidwide mitigation - SiO, self-sustain)
    • Slow design implementation of solutions/inertia
    • Lack of innovation outside of simplified hand-me-downs from true DPS
    • Several expansions behind other roles in terms of movement tools
    While I don't think that you can lay the blame for this on any specific person, a lot of these issues are self-perpetuated by the community. That's where a lot of the inertia to change comes from. We get too focused on what is currently comfortable or advantageous, and that comes at the cost of improving design or even having fun.

    It's worth asking yourself why you would want to currently play a tank over melee. I think the only real drawback to this historically was the fact that tanks had a lot of the really fun job aesthetics (swords). I think if they ever introduce a Mystic Knight/Ivalician-styled Unyielding Blade job into melee, there'd never be a reason to play tank again.

    I would strongly recommend swapping out to melee if any of this resonates with you. If the supply of tanks drops sufficiently, then you'll see big changes and the inertia will be overcome. If not, you can enjoy everything that you currently love about tanking while having more appreciation for your skills and more value for effort. And the queue times are still fairly minimal, which makes me suspect that it's going to be the latter rather than the former in the long run.
    Honestly If they made a DPS with the holy theme I would no longer care about Paladin.
    (0)
    Last edited by JuicyHeals; 03-21-2024 at 01:54 AM.

  2. #172
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by JuicyHeals View Post
    Honestly If they made a DPS with the holy theme I would no longer care about Paladin.
    Is there anything in particular you dislike about Paladin?
    (0)

  3. #173
    Player
    JuicyHeals's Avatar
    Join Date
    Jun 2016
    Posts
    110
    Character
    Unknown Hobo
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Is there anything in particular you dislike about Paladin?
    Not particularly, I suppose i should add I just feel more engaged with DPS, as compared to tanking. I guess all the roles are in this era of feeling very samey as of now, but compared to past expansions tanking as a whole in my opinion just feels kind of bland.

    I'm kind of hoping Dawntrail steers away from this current design.
    (0)

  4. #174
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by JuicyHeals View Post
    Not particularly, I suppose i should add I just feel more engaged with DPS, as compared to tanking. I guess all the roles are in this era of feeling very samey as of now, but compared to past expansions tanking as a whole in my opinion just feels kind of bland.

    I'm kind of hoping Dawntrail steers away from this current design.
    I hope they'll better define strengths and weaknesses across the role in the next expansion, but i have very little to no hopes of this actually happening with how hard they went on homogenisation and powercreep this expansion.
    The way things are now, i have zero interest in playing tank going forward.
    (0)
    Last edited by GoatOfWar; 03-21-2024 at 10:51 AM.

  5. #175
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Comparing PLD now from before, I'm pretty much satisfied with it. Only gripe i have with it is Requiescat is melee.
    (0)

  6. #176
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    For PLD I'd like
    1)Take Shelltron/Cover/Intervention off the meter, give them a 25s shared CD with two charges
    It's super annoying if you die during prog, get raised in time for the next tank buster but now your CDs don't work. Other tanks just lose some DPS but for PLD it's joever.

    2)Remove the MP cost from Clemency and make it cost 30 meter instead
    The meter has to do something, right?

    3)Let Holy Shelltron heal per blocked attack instead of over time
    This gives PLD parity with WAR when it comes to trash pulls.

    4) Reduce Hallowed Ground CD to 240s
    It's just so much worse than any other tank jobs invuln right now.
    (0)

  7. #177
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dwodmots View Post
    For PLD I'd like
    1)Take Shelltron/Cover/Intervention off the meter, give them a 25s shared CD with two charges
    It's super annoying if you die during prog, get raised in time for the next tank buster but now your CDs don't work. Other tanks just lose some DPS but for PLD it's joever.

    2)Remove the MP cost from Clemency and make it cost 30 meter instead
    The meter has to do something, right?

    3)Let Holy Shelltron heal per blocked attack instead of over time
    This gives PLD parity with WAR when it comes to trash pulls.

    4) Reduce Hallowed Ground CD to 240s
    It's just so much worse than any other tank jobs invuln right now.
    I feel like a broken record on here but again why does any other tank need to get bloodwhetting

    Bloodwhetting, divine veil, free clemency, intervention and the natural heal on the magical combo, at that point you are straight up a better healer than the healer, that is a completely ridiculous amount of healing
    (0)

  8. #178
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I feel like a broken record on here but again why does any other tank need to get bloodwhetting

    Bloodwhetting, divine veil, free clemency, intervention and the natural heal on the magical combo, at that point you are straight up a better healer than the healer, that is a completely ridiculous amount of healing
    Because going 3dps1tank is fun, duh.
    (0)

  9. #179
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dwodmots View Post
    Because going 3dps1tank is fun, duh.
    Well at least you are honest
    (1)

  10. #180
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,095
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dwodmots View Post
    3)Let Holy Shelltron heal per blocked attack instead of over time
    This gives PLD parity with WAR when it comes to trash pulls.
    That's a great idea, good luck getting any healing out of Shelltron after that change though.

    Quote Originally Posted by dwodmots View Post
    4) Reduce Hallowed Ground CD to 240s
    It's just so much worse than any other tank jobs invuln right now.
    Ah yes, the one true invuln with no drawbacks on a 4-minute cooldown, perfectly balanced...lmao.
    (1)

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