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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,999
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by rawker View Post
    PLD lost Rampart and it became a Role action.. Plus Convalescence and baked it into WAR. So I dunno.
    Good point really, considering PLD was the "og" mitigation tank, Obviously other tanks should had mitigation, but PLD was originally designed as the strongest mitigation tank for a while... at least non magic which granted isn't a good identity.

    I feel like the core of the issue isn't just "warrior" but it's the fact every tank has been made similar, even if that's a fault of warrior or not, it needs changing for the better, or at least give tanks unique rotations that aren't all very simple 1, 2, 3 "spam X button"

    I don't really want to blame any tank here, I certainly have issues with Warriors design, but I think all tanks could benefit from playing different and mitigating in different ways.
    (2)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    Despite WAR's tendancy to cannibalize other tank's traits and abilities it really hasn't mechanically changed at all since Stormblood, and arguably only gets easier every patch.
    It doesn't just get easier every expansion it also gets blander.

    Even after the big "dumbing down" that was the 4.2 rework WAR still had things to manage outside of just hitting the hurr durr Fell Cleave button. Carefully choosing when to spend gauge to maximize your crit bonus, manipulating your GCD with Onslaught (which was roughly the same potency per gauge as Fell Cleave), working around your 1 stack Infuriate and IR's cooldown reduction of it, keeping your 30 second Eye of the Storm buff up which you couldn't refresh during the 10 second IR window.
    Technically all small annoyances that did however add some depth to the job nonetheless, all removed in the name of convenience.


    Quote Originally Posted by Rithy255 View Post
    Good point really, considering PLD was the "og" mitigation tank, Obviously other tanks should had mitigation, but PLD was originally designed as the strongest mitigation tank for a while... at least non magic which granted isn't a good identity.
    Even in Stormblood when it was able to block magic it was technically still the strongest mitigation tank. 40% DR on Sentinel, 20% DR on Cover, uncapped block strength and rate leading to potentially 30-something % DR on blocked attacks and of course Hallowed Ground. The downside was that they all came with long cooldowns but I remember that while I was sweating in O10S on Warrior it felt like Midgardsormr was basically tickling me on Paladin, just Cover and Shelltron made a joke out of his buster.
    (2)

  3. #3
    Player
    Brixy's Avatar
    Join Date
    Jan 2022
    Posts
    71
    Character
    It's Brixy
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Since all of the classes are so homogenized at this point I wouldn't mind seeing something like the old multi-classing system specifically for tank mitigation options. If you have both Warrior and Dark Knight leveled for example, then you could choose to use either Bloodwhetting or The Blackest Knight, with a linked cooldown so you have to choose one or the other. Bloodwhetting being much better suited for wall to wall pulling, while TBN is much better suited for tank busters. The main jobs would keep the extra utility like WAR being able to choose between Bloodwhetting and Nascent Flash, DRK getting the free ability out of a broken shield, etc... so there is a very slight reward for matching the job that mitigation comes from.

    This will never happen, but it would fix some issues like DRK feeling pretty bad in dungeons compared to WAR lol. It would also reward those leveling multiple jobs in the form of comfort tools instead of a direct advantage.
    (1)
    Last edited by Brixy; 01-19-2024 at 12:34 PM.

  4. #4
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    I'd like if each tank (aside from GNB, can't comment as I don't touch it) had more interesting gimmicks and mechanics attached to their core job mechanic, which in this case I suppose would be the gauges and spenders. Not random one-off, uninteresting gimmicks or mechanics either, but things woven into their overall kit. At this point, across all jobs, I'm pretty sick of the abundance of "press for effect" abilities; cooldowns you press that do one single uninteresting thing that has zero interaction with anything else at your disposal outside of it's initial effect. Press this, get 10% damage reduction. Press this, get gauge equaling one spender. Press this, 60s cd, flat potency attack. Etc.. Kind of sick of that. I just think it's so boring.

    I get that power creep is a very real issue when it comes to just stacking effects, but I'm not asking for more effects on more abilities. I want fun job mechanics again, things that thematically fit each tanks identity and set them apart from one another mechanically. Obviously there's going to be some differing views on what constitutes job identity at this point, but I just wish the team would get creative with it. I guess this might have been the case in the past, I'm not sure. I didn't really swap around much in HW, and only started to branch out near the end of SB.

    I know there's this whole thing against raising the skill floor, but interesting mechanics can still be added to each job without doing that. I know I'm not being very specific with what I want here, and that's because I know what constitutes interesting job mechanics or depth tends to be subjective, but it's just frustrating to not see much of anything unique dividing jobs outside of APM differences.
    (2)

  5. #5
    Player
    Metricasc's Avatar
    Join Date
    Jun 2020
    Location
    Ul'dah
    Posts
    48
    Character
    Adrian Montoya
    World
    Ravana
    Main Class
    Paladin Lv 100
    nothing too crazy but here would be what I want:

    DRK:
    - remove 1 Shadowbringer stack, make the Shadowbringer about 750-850 potency but only on a strict 60 sec cooldown
    - make AoE combo and unmend into weaponskills rather than spells so they are not affected by spell speed or create a trait that makes spell speed scale from skill speed.

    PLD:
    - Upgrade Goring(Boring) blade into a cleave,
    - Upgrade Circle of Scorn (nothing new, but its about time)
    - rework Cover: bring back the innate 20% mitigation on it, make it a manual teather (akin to fairy teather),
    - give a trait that makes PLD's magic GCD scale from skill Speed rather than Spell Speed, this allows PLD to run on a more flexable skill speed.

    WAR:
    - unmarry orogeny and upheaval, or replace both of them with an upheaval 2 which cleaves.
    - new look combo enders
    - (what we probs getting) a new inner chaos and chaotic cyclone and primal rend.

    GNB:
    - Unmarry the 2 cart cost for Double Down and make it either linked to No mercy usage or a flat GCD cooldown with 60 seconds as a base. (akin to Chain Saw and current Goring blade)
    - return carts back to 2 cartages because of above change
    - A continuation for Fated Circle and Double Down.
    - increase the base damage mitigation on camouflage from 10% to 15% simply to increase the bottom end of possible mit from it due to how parries work in the game.
    (0)
    Last edited by Metricasc; 01-19-2024 at 10:20 PM.

  6. #6
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Metricasc View Post
    - give a trait that makes PLD's magic GCD scale from skill Speed rather than Spell Speed, this allows PLD to run on a more flexable skill speed.
    No , they need to merge skillspeed and spellspeed into one single stat, Haste. (Which already exists in the game)
    (5)

  7. #7
    Player
    Metricasc's Avatar
    Join Date
    Jun 2020
    Location
    Ul'dah
    Posts
    48
    Character
    Adrian Montoya
    World
    Ravana
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arohk View Post
    No , they need to merge skillspeed and spellspeed into one single stat, Haste. (Which already exists in the game)
    this would work too, given how few classes work with both
    (1)

  8. #8
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    My first comment is that I really want oblation earlier than level 82. The second part I'd like done is just combining Oblation and Dark Mind so that we got 10% universal mit and 20% mit against magic that we can put on other targets. Also, can we just get a self heal on TBN so it is a combo shield and heal? It feels like every other tank has this in some form.

    Also, how the flying hells am I supposed to use defense cooldowns with salted earth and Shadowbringer taking up 4 OGCD charges, plus having carve and split? I feel like I hit a burst phase and now I'm stuck deciding "am I going to do the damage I'm expecting and make the healer cry, or am I going to use defense cooldowns?" :P
    (3)
    Last edited by Colt47; 01-21-2024 at 07:32 AM.

  9. #9
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Colt47 View Post
    Also, how the flying hells am I supposed to use defense cooldowns with salted earth and Shadowbringer taking up 4 OGCD charges, plus having carve and split? I feel like I hit a burst phase and now I'm stuck deciding "am I going to do the damage I'm expecting and make the healer cry, or am I going to use defense cooldowns?" :P
    rookie mistake to use mitigation only when the boss is already casting a tankbuster,
    (0)

  10. #10
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I wouldn't be against merging Dark Mind and Oblation, but just merging them would be a net nerf to DRK's mitigation unless other things are done.

    I honestly think almost all of DRK's mit problems could be solved if TBN guaranteed the Dark Arts stack when it expired. Right now it feels as frail as it does because TBN isn't spammable like HoC/HS/BW, combined with the no sustain, combined with Dark Mind and Missionary only being magic. Not saying all of these need to be solved, but some of them definitely should be.
    (1)

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