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  1. #11
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    DNC:

    -Remove the channeling aspect of Improvisation, have it apply the full shield effect immediately on use to anyone within range.

    MCH:

    -Remove the channeling aspect of Flamethrower, and do something interesting with it. Maybe make it an OGCD that applies a DoT that gets a damage boost from using Bioblaster prior, or something. Alternatively, unlock Flamethrower at a lower level, and have it upgrade into Chain Saw later.
    -Auto Crossbow reducing Gauss Round/Ricochet cooldown.
    -Overall, have more of MCH's abilities effect one another. It has an awful lot of isolated skills with plenty of room to put in some cool mechanics.
    -Either: Less focus on double-weaving during Hypercharge – OR – Remove the hasted GCD effect from Hypercharge. This is a subjective one. Tiny fluctuations in ping can make double-weaving during Hypercharge very janky for me due to it's decreased GCD, which feels bad because I'm overcapping on Gauss Round/Ricochet very easily if I'm not double-weaving. Kreyd's suggestion of combining Gauss Round and Ricochet would solve this as well.
    -AoE battery spender.
    -Give Wildfire an AoE splash.
    -Give me some official way to change the animations for Split/Slug/Clean Shot back to their un-heated versions, please. The wicked sick flip trick shots they upgrade into just don't do it for me.
    -Again, unironically, give me ammunition back.

    RPR:

    -Make Shadow of Death generate at least 10 Soul Gauge on use.
    -Being able to maintain Soul Reaver stacks when using other abilities. Currently, even using Blood Stalk/Grim Swathe will eat the stacks from Gluttony, which is so wildly backwards it baffles me.
    -Have some method of passively generating Harvest Moon over time in combat. You could still Soulsow during downtime to speed up the process.
    -I'd like if Enshroud window felt a little more impactful. As is, it goes by so quickly that half of both Void/Cross Reaping's animations are getting canceled by each other. Regardless of actual damage output, I'd like if it at least felt like it was hitting a tad bit harder.

    Viper:

    -Please god, don't give it a hasted GCD. Plenty of DPS already utilize speedy gimmicks, and my favorite jobs tend to be ones with "normal" GCD speeds with double-weaving to give those satisfying high APM windows.
    (4)
    Last edited by Mayhemmer; 11-29-2023 at 03:22 AM.