Page 2 of 17 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 185

Hybrid View

  1. #1
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Fyxation View Post
    I want bard aoe rotations to "feel" better. There's too much dependency on rng, and I'd prefer if it were closer to 2.0's wide volley>rain of death>quick knock (which still had rng proc problems). Where so many other jobs are straight forward and fart out damage like they just had taco bell, bard has to weave and if/then their way to having decent dps--and even when done well, the pay off is mediocre.

    I'm hoping that most actions just get upgraded as has been the pattern since Stormblood, but if bard gets left another sloppy rotation, I might wind up playing more of other jobs than what I considered my "main" for years. I think I played more sage than anything during EW. :/
    Honestly, the EW AoE rotations were way more interesting on BRD, as you had to juggle DoT application with AoE skills dynamically. The EW AoEs are extremely boring in comparison.

    BRD is all about weaving and if/then, and it would be a shame to further iron that out of the class. There are plenty of jobs that have very simple AoE.
    (0)

  2. #2
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    All casters:
    AoE spells do not get cancelled if the primary target dies before the cast completes.
    Black Mage:
    A passive trait that increases damage done by spells with cast times when they are not instant-cast (via Triplecast, etc)
    (14)

  3. #3
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    DNC:

    -Remove the channeling aspect of Improvisation, have it apply the full shield effect immediately on use to anyone within range.

    MCH:

    -Remove the channeling aspect of Flamethrower, and do something interesting with it. Maybe make it an OGCD that applies a DoT that gets a damage boost from using Bioblaster prior, or something. Alternatively, unlock Flamethrower at a lower level, and have it upgrade into Chain Saw later.
    -Auto Crossbow reducing Gauss Round/Ricochet cooldown.
    -Overall, have more of MCH's abilities effect one another. It has an awful lot of isolated skills with plenty of room to put in some cool mechanics.
    -Either: Less focus on double-weaving during Hypercharge – OR – Remove the hasted GCD effect from Hypercharge. This is a subjective one. Tiny fluctuations in ping can make double-weaving during Hypercharge very janky for me due to it's decreased GCD, which feels bad because I'm overcapping on Gauss Round/Ricochet very easily if I'm not double-weaving. Kreyd's suggestion of combining Gauss Round and Ricochet would solve this as well.
    -AoE battery spender.
    -Give Wildfire an AoE splash.
    -Give me some official way to change the animations for Split/Slug/Clean Shot back to their un-heated versions, please. The wicked sick flip trick shots they upgrade into just don't do it for me.
    -Again, unironically, give me ammunition back.

    RPR:

    -Make Shadow of Death generate at least 10 Soul Gauge on use.
    -Being able to maintain Soul Reaver stacks when using other abilities. Currently, even using Blood Stalk/Grim Swathe will eat the stacks from Gluttony, which is so wildly backwards it baffles me.
    -Have some method of passively generating Harvest Moon over time in combat. You could still Soulsow during downtime to speed up the process.
    -I'd like if Enshroud window felt a little more impactful. As is, it goes by so quickly that half of both Void/Cross Reaping's animations are getting canceled by each other. Regardless of actual damage output, I'd like if it at least felt like it was hitting a tad bit harder.

    Viper:

    -Please god, don't give it a hasted GCD. Plenty of DPS already utilize speedy gimmicks, and my favorite jobs tend to be ones with "normal" GCD speeds with double-weaving to give those satisfying high APM windows.
    (4)
    Last edited by Mayhemmer; 11-29-2023 at 03:22 AM.

  4. #4
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    386
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mayhemmer View Post
    DNC:

    -Remove the channeling aspect of Improvisation, have it apply the full shield effect immediately on use to anyone within range.

    YES PLEASE
    (0)

  5. #5
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,359
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    BRD
    - better song usability -- make them not require a target, and maybe give them a shorter duration with shorter cooldown, and give each song 2 charges with a means to convert excess coda into gauge
    - song name, and animation upgrades
    - give Burst Shot the pvp half-cast mechanic
    - more instances of damage like Barrage that occur throughout its rotation, and not just during raid burst
    - cut dots or bring back some form of proc interaction with dot ticks
    - a party sprint utility song

    MCH
    - rebalance Wildfire to have a shorter cooldown, let it crit/dh, and let it do aoe damage
    - bring in the pvp sniper rifle, and make sure it hits HARD
    - aoe automaton
    - Auto Crossbow interacts with Gauss Round/Ricochet cooldowns
    - Flamethrower interaction with Bioblaster

    RDM
    - more opportunities to preform melee attacks
    - some way to do a reverse burst where you start with a magic combo that leads into a melee combo
    - nerf Verraise

    SMN
    - summon Leviathan, Ramuh, and Shiva
    - more hard casts

    BLU
    - Curling Iron from Barbariccia as a haste buff with a long duration
    - Harrowing Hell from p10n as like a physical damage Surpanakha
    - Ravening from p9n as a coinflip physical or magical damage buff with a chance to grant both from the beast spirit

    melee dps
    - I finally find a melee dps I enjoy playing either through changes to existing jobs or Viper
    (2)
    Last edited by mallleable; 11-29-2023 at 03:06 AM.

  6. #6
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Samurai: combine ikishoten and Ogi buttons. Combine Shoha and shoha 2. Add more damaging ogcds and another combo

    Reaper : Put plentiful and arcane circle together. Give a way to extend enshroud

    Viper : no casting abilities at all, nothing that forces me to stand still for any reason, and a 1.5s gcd with a ton of ogcds. Maybe a dot or some kind of poison. Wishful thinking but also allow separate glamour on each sword. Cause why not.
    (1)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cynric View Post

    Viper : no casting abilities at all, nothing that forces me to stand still for any reason, and a 1.5s gcd with a ton of ogcds. Maybe a dot or some kind of poison. Wishful thinking but also allow separate glamour on each sword. Cause why not.
    In the trailer (right before the screen shattering effect), the VIP miqo'te seems to be 'charging' a move... I fear for it. Unless they just fixed something for the trailer, or it might be the beginning of the LB3. Hopefully isn't a casted action.
    (0)

  8. #8
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Raikai View Post
    In the trailer (right before the screen shattering effect), the VIP miqo'te seems to be 'charging' a move... I fear for it. Unless they just fixed something for the trailer, or it might be the beginning of the LB3. Hopefully isn't a casted action.
    I’m just hoping that part was purely cinematic since the sword was also stuck in the ground lol. I feel like if there’s a cast that isn’t from the lb I will just be so depressed lol. It’s like I don’t get why they love taking jobs that should be mobile and giving them cast times.
    Reminds me of wanderers minuet and I thought that was a terrible decision.

    Forcing mobile jobs to stand still has probably been my biggest pet peeve of job design in ffxiv.
    (1)

  9. #9
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raikai View Post
    In the trailer (right before the screen shattering effect), the VIP miqo'te seems to be 'charging' a move... I fear for it. Unless they just fixed something for the trailer, or it might be the beginning of the LB3. Hopefully isn't a casted action.
    No, that is just cinematic and doesn't show any gameplay. The same is true of both Reaper and Sage.
    (0)

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mikey_R View Post
    No, that is just cinematic and doesn't show any gameplay. The same is true of both Reaper and Sage.
    IIRC Sage and Reaper had both gameplay actions, the victory and the battle ready emotes.
    (0)

Page 2 of 17 FirstFirst 1 2 3 4 12 ... LastLast