Quote Originally Posted by Jojoya View Post

Can a system be created that allows players to place multiple copies of a furnishing they own instead of needing to own and store that number? Yes. Imagine the improvement to player inventory if we only needed to have one of every item we wanted to use then could place it into our housing as many times as we like up to the total item limit.

Things they would still have to work on: allowing players more flexibility in setting up guest permissions for their private instance. Players are constantly requesting ways to blacklist players from entering their housing while allowing anyone else to enter. Island Sanctuary went to the opposite extreme - only those included within specific social circles of the owner (friend, FC, party) could enter.

They also need to set up a search function for finding housing to visit. Estate tags are a good way to accomplish in a multi-lingual game. If they could also record Likes in the Message Book to a central database, that could become another way to search for housing to visit.

Hopefully all these little things will add up to a better housing system in the future for all players, not just those lucky enough to score a plot in the lottery,
That's part of the issue. Anyone with a big interest in housing doesn't want instanced housing. Instanced housing is a system other games already have. If I wanted instanced housing, I would go play something else. SE has an extremely unique housing situation. I haven't seen anything close since Aion and FFXIV made it even better. I would rather them completely abandon housing than spend time and resources on more instanced housing ideas. More wards are the single only option but stubborn SE absolutely refuses to go that route. We could have even avoided this trash lottery system if they just added wards, dynamically, until the large/medium demand was satiated. Their stance of "only until all the smalls are filled" is so out of touch with the community it is sickening.

No instanced. Neighborhoods or nothing.