You're really twisting what others are trying to tell you.
I don't have any problems with the change if the developers are willing and able to make the change. But I'm a pragmatist. What seems no-brain easy to the armchair game developer may not be no-brain easy when you're the real game developer. Rather than dreaming of what things might be like, I prefer to focus on working with what things currently are.
Whether or not you like it, inventory management has been a staple of game play in RPGs. You must choose what to keep and what to get rid of. I have yet to play any RPG that did not include a need to manage inventory on a regular basis. Some games do a better job of making it somewhat interesting. Others don't.
Your feedback might lead to change some time in the not-soon future so part of what is currently managed in inventory may become a currency you can forget exists.
That does not help you now. What are you and others with inventory problems going to do about them now?
I'm not claiming that it is engaging gameplay. Any sort of decision making while you are playing a game that will affect what happens while you're playing, no matter how simple or uninteresting, is a form of gameplay. You don't get to decide it's not gameplay because you personally don't enjoy it.
You even contradict yourself here, first saying the items can't be traded or sold then pointing out they can be turned in/traded for other items when you've collected enough.
So you have a decision to make - collect those items for future use knowing that they will take up space in your inventory. Or focus on collecting what you need now so you can trade/turn in sooner to clear your inventory. Or discard the items now because you need the inventory space for other items. Or don't collect the items now at all so you don't have to worry about deciding what to do with them.
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Honestly. Why are any of you so resistant to discarding items that can be easily obtained when you have an actual use for them?Hoarding disorder is an ongoing difficulty throwing away or parting with possessions because you believe that you need to save them.
If you're not going to be using them then there's no reason to have them as currency either.
By getting rid of what you're not using, it gives content replay value if you do need those items later. It also gives you more inventory space for the things that you do want.



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