So it’s spend money for more storage, or do everything over and over to reacquire things you threw away. God forbid they improve the systems.



So it’s spend money for more storage, or do everything over and over to reacquire things you threw away. God forbid they improve the systems.
God forbid players use common sense and stop hoarding every piece of junk that drops into their inventory when they're struggling with inventory problems.
Even if someone is actively working on farming relic weapons, the necessary items don't take up all 560 slots available to us between character, retainers and chocobo saddlebag (more if you have additional retainers).
Try discarding those 30+ stacks of random food/potions/tinctures that SE tossed out as quest rewards but almost no one uses.
Did you end up with a dozen different stacks of Magicked Prisms? Bet you don't use more than 2 or 3 of them. Get rid of the rest.
All those random materia you get from dungeon runs or materia clusters from raids/hunts? Buy random materia with the clusters then vendor all that materia outside of the Xs (and VIIs/IXs if you overmeld) and whichever you need for any relics you're working on that are hard to get. Most of those materia are selling at or below sell to vendor price on the market board not to mention they are generally useless since level syncing deactivates stats gained through materia.
Take a really good hard look at everything you have in those 560 slots and ask yourself: am I currently using this item? If the answer is no, ask yourself if you are collecting the item for a specific use that will happen in the next 6-8 weeks? If the answer again is no, ask yourself how hard it is to get the item? If the answer is anything other than "very difficult to get" or "requires real money purchase", get rid of the item.
It's amazing how much space you can create when you get rid of the things you're not actively using and/or can easily obtain when you need it. Suddenly you have room for those things that are actually important to you and deserve a spot in your inventory.



Welcome to MMO communities where QoL is seen as dumbing down the game and rewarding bad players. Inventory bloat is a pretty big problem in this game, especially for anyone who does relics, fishing, or gathering/crafting but good luck getting the forums to admit it.
Every EX having a unique totem, 6+ tokens per raid tier, every alliance raid having its own token, every variant dungeon having its own tokens, criterion having its own tokens, there is a huge amount of tokens in this game that clog up your inventory if you have them in progress, just from battle content alone. And then there's dozens of relic step items you get uneven amounts of, needing multiple types of bait for fishing, there is a ton of items there that will clog up your inventory space. I can't remember a time when I didn't have at least 3/4 of my inventory full.
Last edited by VerdeLuck; 12-20-2023 at 11:55 PM.


The solution here is not a currency tab, as that requires constant availability. It requires a better storage location for players that doesnt disrupt the regular inventory. And in most cases a retainer can easily manage that. Each retainer has 175 slots. Far more than you normaly need to store tokens.
But what i would like is a dedicated place for certain items (not just general slots like retainers).
A tacklebox is highly desired, and lets say we allow 10 baits to be stored in that, even if we sometimes need to switch them around, its 10 slots passively available. Just like crystals are only relevant when crafting, yet always there. Fishing is anoying because of baits taking inventory space. That the tacklebox remains limited is not a problem. I dont see any point storing more than 10 anyway (5 would actualy not be enough due to ocean fishing taking 3 by default, and some tackles needing adjustment towards other requirements)
For tokens we could even have like 5 slots in your inventory available. And maybe a special npc to store a bulk of like 50 tokens. And again, require players to do inventory management in that. It prevents the need from having all tokens always available. And yes, this means that if you want to buy an item, you need to talk to an npc to take them out before buying. Might be anoying, but should have lower server load, and beats retainers.
Not all slots that you add need to be versatile or always available. If that is what you want you have to buy more retainers.
We dont need a currency tab, we need a place to store a bunch of tokens/totems/etc.? Actually that doesn't sound like a bad idea, but I'd also like to build on it.
So I like the idea of having a place to put your token that you can go back and forth to for when you need them, but honestly going up to a vendor and going through the whole song and dance of "Oops! Forgot to bring the tokens!" and running back and forth until I have everything I need is kinda just mindless busywork isn' it? So instead I think being able to use them regardless of if they are actually IN your inventory would be alright.
Next, I think there should be a way to check how many tokens you have put into storage. Maybe having a place in the UI or menus, to see how many tokens you have.
Finally, I think only being able to store in bulk is a bit of a hassle, if you have, say 20 something totems, it'd be a bit of a pain to have them take up space, but also kinda a drag to keep doing that extreme until you saved up to 50. So I think a good addition would be that you can put any amount in that you would like, so long as it doesn't exceed a max stack, whether thats 99 or 999.
I think these additions will help with server load as there isn't any repeated trips to an NPC which surely will only be available in certain areas, and constant opening and closing of menus whether thats from opening the NPCs inventory or the Vendor menus.
So with this new theorized system, why don't we go over it?
A place you can store this special currency (totems/tokens/etc.).
You can access this special currency at anytime.
You can check to see how much of this currency you have at anytime.
I think we'll call it... The Currency Menu.



I cannot over emphasize how dumb this solution is. Trying to insinuate that adding a few small integer style data types onto everyone's character data to handle common totems and tokens is somehow a worse solution than coding entirely new systems to hold a small number of items inside another item is so weird.
It's like you're trying to work backwards to find a solution that explicitly doesn't free up inventory space. Inventory management is not a skill, it's not gameplay, it's an annoyance and there is a severe bloat of items in this game that just exist to take up space until you use them.
I am not paying two dollars extra per month because some luddites are afraid of quality of life fixes to the game and think it's "rewarding lazy players" to improve the game.
I even did the math, they need to represent 0-999, which is 10 digits of binary and easily represented by a SmallInt data type in SQL with a lot of extra room. This is 2 bytes. Every item in OPs list is 35 items if you break it up. This is 70 bytes total.
We're really going to have an argument about how moving 70 bytes of inventory bloat from the inventory to a currency tab is some incompletable task, or is going to dumb down the game somehow? Oh my god come on.
Last edited by VerdeLuck; 12-22-2023 at 12:11 AM.
You're not being asked to pay an extra $2 a month. All that's being suggested is that you do what most players already do - get rid of the items in their inventory they're not using so they have more room.
Considering how antiquated some of SE's game code appears to be, I don't think it's a good idea to assume that adding the token items to the currency menu is as simple as you believe. Even if we use some of them similar to how we use currencies, they're Miscellany/Other and not Currency. Some aren't even used like Currency. Most of what the OP listed isn't. Those are behave more like quest key items (or truly are). Something could easily break in the game code if SE tried to change them from their current item type to Currency.
I think you'll find that most game developers consider inventory management gameplay since the player has to make a decision about what is important to keep and what isn't. Some might find it annoying and poor gameplay but it doesn't stop it from being gameplay. I agree that there's some awkward item bloat but that's a consequence of players wanting new things.
Maybe SE can add them to Currency in the future. Maybe they can't. The request to move certain items to Currency has once again been made.
Now, what are you going to do to solve your current inventory problems? What SE does several months or years from now will not help you today.



I changed my mind, this is now the worst post in the thread.
Having unwieldy ui and inventory systems is not gameplay. Resisting QoL suggestions and labeling people lazy for wanting improvements in the system is silly. It just makes no sense other than to just resist any and all changes to the game.
You have nothing to add to this conversation other than "if you don't think you have enough inventory space you're lazy/a hoarder" and "it would be hard to implement any qol fixes".
I should just refer back to my first post where I called it. MMO players and communities will dig in their heels and resist any and all change just for the sake of resisting change.
Last edited by VerdeLuck; 12-22-2023 at 04:34 AM.
You're really twisting what others are trying to tell you.
I don't have any problems with the change if the developers are willing and able to make the change. But I'm a pragmatist. What seems no-brain easy to the armchair game developer may not be no-brain easy when you're the real game developer. Rather than dreaming of what things might be like, I prefer to focus on working with what things currently are.
Whether or not you like it, inventory management has been a staple of game play in RPGs. You must choose what to keep and what to get rid of. I have yet to play any RPG that did not include a need to manage inventory on a regular basis. Some games do a better job of making it somewhat interesting. Others don't.
Your feedback might lead to change some time in the not-soon future so part of what is currently managed in inventory may become a currency you can forget exists.
That does not help you now. What are you and others with inventory problems going to do about them now?
I'm not claiming that it is engaging gameplay. Any sort of decision making while you are playing a game that will affect what happens while you're playing, no matter how simple or uninteresting, is a form of gameplay. You don't get to decide it's not gameplay because you personally don't enjoy it.
You even contradict yourself here, first saying the items can't be traded or sold then pointing out they can be turned in/traded for other items when you've collected enough.
So you have a decision to make - collect those items for future use knowing that they will take up space in your inventory. Or focus on collecting what you need now so you can trade/turn in sooner to clear your inventory. Or discard the items now because you need the inventory space for other items. Or don't collect the items now at all so you don't have to worry about deciding what to do with them.
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Honestly. Why are any of you so resistant to discarding items that can be easily obtained when you have an actual use for them?Hoarding disorder is an ongoing difficulty throwing away or parting with possessions because you believe that you need to save them.
If you're not going to be using them then there's no reason to have them as currency either.
By getting rid of what you're not using, it gives content replay value if you do need those items later. It also gives you more inventory space for the things that you do want.
Last edited by Jojoya; 12-22-2023 at 09:15 AM.






There is a functional difference in how you get them, though. Tribal currencies are automatically paid to you on completion of a quest, but raid tokens are loot that you have to roll for. We have no instances of being able to roll for currency, so the tokens might need to be inventory items for that purpose.
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