it's also amazing how players don't want to take personal responsibility for themselves and want to blame the system and others for their hoarding problems.
it's also amazing how players don't want to take personal responsibility for themselves and want to blame the system and others for their hoarding problems.
A separate inventory would be nice or an expansion of the key items tab since that has largely gone to disappointment.
But beyond a certain point there should be some onus on the player to manage their inventory and resources a little bit better.
To add to my previous reply,
Most of the items in OP's list are not of lasting use. They have a singular purpose and you need a very finite number of them, however many you require to make one of each relic that you care to make, and then you never need another one again.
Example: You need at most 57 of each Manderville ore, plus one ore per restat if you somehow don't pick the right stats the first time. You should be able to get the stats right within one restat, and then you never need another one again.
Example: You need at most 13 of each Luminous [Element] Crystal, and then you never need another one again.
Example: You need at most 130 of each Unidentifiable anima weapon item. After this, two of them have no other use. The other two can be used to purchase soil and nothing else, but the soil is also available from other sources.
It would be wasteful to move those items to Currency and have them take up permanent space in the data structure when the vast majority of people won't need to collect or spend them after just one or two relics, if they want to make any relics to begin with.
Error 3102 Club, Order of the 52nd Hour
Is it nice if we get them? Sure. But I don't think they're needed. I'm with Rongway in this regard.
Specifically quoting these. The reason why I think those crystals could use a currency tab is because they have a niche use that is trading for Aetheric Stabilizers for BA purposes. The rest can stay the way they are. But seriously, I think this is hoarding issue lol.
Welcome to MMO communities where QoL is seen as dumbing down the game and rewarding bad players. Inventory bloat is a pretty big problem in this game, especially for anyone who does relics, fishing, or gathering/crafting but good luck getting the forums to admit it.
Every EX having a unique totem, 6+ tokens per raid tier, every alliance raid having its own token, every variant dungeon having its own tokens, criterion having its own tokens, there is a huge amount of tokens in this game that clog up your inventory if you have them in progress, just from battle content alone. And then there's dozens of relic step items you get uneven amounts of, needing multiple types of bait for fishing, there is a ton of items there that will clog up your inventory space. I can't remember a time when I didn't have at least 3/4 of my inventory full.
Last edited by VerdeLuck; 12-20-2023 at 11:55 PM.
Folks saying to throw things out of your inventory you dont need like precision stuff from Alexander, totems, tokens and the such... Bruh some of those put themselves in my inventory just cause I did a roulette. Not only that, they ask if you are sure you want to thrown them away, its such a tedious problem. Its not some insane task to turn it into a currency when they've done it before for beast tribe stuff.
The solution here is not a currency tab, as that requires constant availability. It requires a better storage location for players that doesnt disrupt the regular inventory. And in most cases a retainer can easily manage that. Each retainer has 175 slots. Far more than you normaly need to store tokens.
But what i would like is a dedicated place for certain items (not just general slots like retainers).
A tacklebox is highly desired, and lets say we allow 10 baits to be stored in that, even if we sometimes need to switch them around, its 10 slots passively available. Just like crystals are only relevant when crafting, yet always there. Fishing is anoying because of baits taking inventory space. That the tacklebox remains limited is not a problem. I dont see any point storing more than 10 anyway (5 would actualy not be enough due to ocean fishing taking 3 by default, and some tackles needing adjustment towards other requirements)
For tokens we could even have like 5 slots in your inventory available. And maybe a special npc to store a bulk of like 50 tokens. And again, require players to do inventory management in that. It prevents the need from having all tokens always available. And yes, this means that if you want to buy an item, you need to talk to an npc to take them out before buying. Might be anoying, but should have lower server load, and beats retainers.
Not all slots that you add need to be versatile or always available. If that is what you want you have to buy more retainers.
We dont need a currency tab, we need a place to store a bunch of tokens/totems/etc.? Actually that doesn't sound like a bad idea, but I'd also like to build on it.The solution here is not a currency tab, as that requires constant availability. It requires a better storage location for players that doesnt disrupt the regular inventory. And in most cases a retainer can easily manage that. Each retainer has 175 slots. Far more than you normaly need to store tokens.
But what i would like is a dedicated place for certain items (not just general slots like retainers).
...
For tokens we could even have like 5 slots in your inventory available. And maybe a special npc to store a bulk of like 50 tokens. And again, require players to do inventory management in that. It prevents the need from having all tokens always available. And yes, this means that if you want to buy an item, you need to talk to an npc to take them out before buying. Might be anoying, but should have lower server load, and beats retainers....
So I like the idea of having a place to put your token that you can go back and forth to for when you need them, but honestly going up to a vendor and going through the whole song and dance of "Oops! Forgot to bring the tokens!" and running back and forth until I have everything I need is kinda just mindless busywork isn' it? So instead I think being able to use them regardless of if they are actually IN your inventory would be alright.
Next, I think there should be a way to check how many tokens you have put into storage. Maybe having a place in the UI or menus, to see how many tokens you have.
Finally, I think only being able to store in bulk is a bit of a hassle, if you have, say 20 something totems, it'd be a bit of a pain to have them take up space, but also kinda a drag to keep doing that extreme until you saved up to 50. So I think a good addition would be that you can put any amount in that you would like, so long as it doesn't exceed a max stack, whether thats 99 or 999.
I think these additions will help with server load as there isn't any repeated trips to an NPC which surely will only be available in certain areas, and constant opening and closing of menus whether thats from opening the NPCs inventory or the Vendor menus.
So with this new theorized system, why don't we go over it?
A place you can store this special currency (totems/tokens/etc.).
You can access this special currency at anytime.
You can check to see how much of this currency you have at anytime.
I think we'll call it... The Currency Menu.
stuff from more than one expansion ago is attainable in literal minutes unless it's bozja or eureka nonsense or relics; but even combined they all wouldn't take up a single inv/retainer tab.
you can just run it unsynced solo. you don't need to hoard it. it's not square's fault you've decided to take the least efficient route.
additionally this game gives more free space to hoard stuff than most other MMOs i've played so idk what y'all up in arms about.
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