Quote Originally Posted by VerdeLuck View Post
I cannot over emphasize how dumb this solution is. Trying to insinuate that adding a few small ingeter style data types onto everyone's character data to handle common totems and tokens is somehow a worse solution than coding entirely new systems to hold a small number of items inside another item is so weird.
It's like you're trying to work backwards to find a solution that explicitly doesn't free up inventory space. Inventory management is not a skill, it's not gameplay, it's an annoyance and there is a severe bloat of items in this game that just exist to take up space until you use them.

I am not paying two dollars extra per month because some luddites are afraid of quality of life fixes to the game and think it's "rewarding lazy players" to improve the game.
You're not being asked to pay an extra $2 a month. All that's being suggested is that you do what most players already do - get rid of the items in their inventory they're not using so they have more room.

Considering how antiquated some of SE's game code appears to be, I don't think it's a good idea to assume that adding the token items to the currency menu is as simple as you believe. Even if we use some of them similar to how we use currencies, they're Miscellany/Other and not Currency. Some aren't even used like Currency. Most of what the OP listed isn't. Those are behave more like quest key items (or truly are). Something could easily break in the game code if SE tried to change them from their current item type to Currency.

I think you'll find that most game developers consider inventory management gameplay since the player has to make a decision about what is important to keep and what isn't. Some might find it annoying and poor gameplay but it doesn't stop it from being gameplay. I agree that there's some awkward item bloat but that's a consequence of players wanting new things.

Maybe SE can add them to Currency in the future. Maybe they can't. The request to move certain items to Currency has once again been made.

Now, what are you going to do to solve your current inventory problems? What SE does several months or years from now will not help you today.