Results -9 to 0 of 110

Threaded View

  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Shake is certainly more of a Issue here, the fact it heals, regen and shields is really odd, I think honestly I like the AOE healing aspect of these abilities it's very limited and the barrier aspect is good, I'd certainly nerf Shake's healing, I'd even be fine with DV being nerfed somehow, but I like that PLD's can actually provide aoe support to allies, It fits the job. If we wanted to remove aoe healing then the arguement shouldn't just be about tanks as a lot of DPS also provide AOE healing.
    The reason they added a heal/regen is purely for Savage and Ultimate. Much like Bloodwhetting, it's not nearly as powerful there as people think. For any multi hitting attack like Hallowing Hell, Styx or just close together raid wides, old Shake was simply worse than Dark Missionary and Heart of Light. Now they may have gotten a little too heavy-handed with how much it heals but I suspect that was due to them being terrified of buffing Warrior's damage despite it actually needing it throughout most of the expansion. I think a decent enough change would be removing the heal but leaving the regen.

    Otherwise, I tend to agree with your overall sentiment. Tank sustain is a little too high but that's a combination of them having far too much mitigation and stuff barely tickling nowadays. Much like the healers having far too many oGCD that essentially trivialize any decision making.

    Quote Originally Posted by Rithy255 View Post
    Why?
    Is it really that hard for DPS to press the faint/addle button to help the group? I don't know what's the Issue with DPS being able to contribute a small amount of mitigation (in a non DPS way) in a team based game.
    Unfortunately, yes. As someone who has healed in PF, it's more than a little frustrating how infrequently Feint, Addle and even Samba/Tactician/Troub are pressed. Granted, I don't want them removed but it's still annoying. I've even be yelled at to "just shield!!!" because, of course, it's the healer's fault.

    Quote Originally Posted by Rithy255 View Post
    I don't know how positional are tedious to use, they're a way of optimising damage output, skill expression in fights that are varied, I think the issue is more that True North is so frequent and that hitboxes are pretty massive, I think having them behind large cooldowns kind of defeats the purpose of having them.

    I think positional add a lot to the melee gameplay when done right, I don't think I'd enjoy melee without consistent positional, I'd prefer if they actually became more meaningful if anything.
    My issue with positionals is bosses lately turn far too irregularly, and I'm at the mercy of tanks positioning properly. Add to the fact we've been getting fights like P11S where it's downright impossible to get all your positionals even with True North stacks unless you do a strat specifically tailored to them, which PF does, and it just becomes more of a chore than anything engaging.
    (0)
    Last edited by ForteNightshade; 12-18-2023 at 03:42 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


Tags for this Thread