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  1. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,945
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AnnRam View Post
    Let puts all the responsibility of an entire role in one player, so if that player isn't good or doesn't have enough gear = impossible to clear or kill boss.

    No thanks, Tanks are fine its just how the game its designed.
    You can have tank healing and healer healing work in synergy, If the Healing requirements demanded more healing and ogcd heals were trimmed in a world where healers had to actively GCD heal, Tanks using defensives/small healing abilities would actually be more useful instead of just replacing the healer role. Personally I like how tanks can contribute team healing, I don't think healers or tanks should be fully independent from one another but at the same time I'm fine with a tank carrying a healer or a healer carrying a tank ect. (In normal content)

    I don't get why people want to take healing from tanks, it's really not going to fix the healer role, It feels like healers and tanks are just fighting at what little they have, I honestly just see removing utility from tanks as a lose/lose because its not going to make healer more fun, Instead of considering if the issue isn't actually tanks, but it's how healing works in the game. If there was more agency in how healing felt both roles could actually benefit as "team supports".

    If tanks shouldn't heal? should healers mitigate? Should tanks not have Dps rotations? Should Dps not be able to heal too? I think it's fine for certain roles to lean into another role a bit, it just shouldn't entirely replace the other role, I get that hard fights can be done without healer, but again that seems to me to be a issue with the healing requirements personally.
    (2)
    Last edited by Rithy255; 12-15-2023 at 09:47 AM.

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