Quote Originally Posted by Alwa View Post
this and remove damage mit from dps
Why?
Is it really that hard for DPS to press the faint/addle button to help the group? I don't know what's the Issue with DPS being able to contribute a small amount of mitigation (in a non DPS way) in a team based game.

Quote Originally Posted by BeserkFury View Post
My issue with positions is they feel really tedious to use when attached to GCD abilities, the only positional I really liked was trick attack for that reason being a thing you cared about every 60s. So if more positionals were locked behind high cooldown abilities thats a reasonable design space to explore
I don't know how positional are tedious to use, they're a way of optimising damage output, skill expression in fights that are varied, I think the issue is more that True North is so frequent and that hitboxes are pretty massive, I think having them behind large cooldowns kind of defeats the purpose of having them.

I think positional add a lot to the melee gameplay when done right, I don't think I'd enjoy melee without consistent positional, I'd prefer if they actually became more meaningful if anything.