Quote Originally Posted by Oizen View Post
Selfish tank healing is fine imo, the issue comes from abilities that allow tanks to heal other players. Especially with no conditions attached.
I think the problem abilities right now are Nascent,Shake,Intervention and Veil.

Clemency is probably fine.
I'd Argue Intervention is fine If Aurora and Hoc are fine, I don't see a issue in single target healing abilities here. I'd argue I much rather not want magic attack healing, it doesn't really feel like you can control it and it's not as fun as giving a regen/mit to a party member.

DV/Shake? Shake is certainly more of a Issue here, the fact it heals, regen and shields is really odd, I think honestly I like the AOE healing aspect of these abilities it's very limited and the barrier aspect is good, I'd certainly nerf Shake's healing, I'd even be fine with DV being nerfed somehow, but I like that PLD's can actually provide aoe support to allies, It fits the job. If we wanted to remove aoe healing then the arguement shouldn't just be about tanks as a lot of DPS also provide AOE healing.

I think tank healing isn't actually the issue, Sure warrior/pld can have some reductions in healing, but even if you have a DRK you're still barely required to even heal, The healing issue isn't just because some times have tanks provide limited group/target healing it's because healer design just doesn't outright work currently.

It feels like people are just pointing at Tanks being the issue on why healer is boring, I mean theirs a certain degree to it like Warriors BW/Flash being super boring in AOE, But I think the actual issue doesn't stem from tank problems it's actually just because healer design isn't really great.