Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 110
  1. #11
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,134
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Healing abilities on tanks. We have healers to do that.
    I disagree, Healing on tanks is perfectly fine, DPS also have healing abilities. I like that certain jobs that aren't healers can heal and have healer utility like rez, Such as Paladin, Gnb, Rdm, Smn, Dnc ect. Removing that to band aid fix healers wont do much, Healers will still be just as boring as they are without actual changes on healers.

    I do think we can certainly reduce healing such as warrior's aoe sustain and shake ect. PLD's magic attack healing can also be removed, But in general I feel like removing healing from tanks just removes another thing from a role that already has had so much removed, Infact I want tanks to have a more importance in protecting the party, not less.
    (6)

  2. #12
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,456
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think Esuna and interject/silence needs more usage in the game, otherwise they simply need to go back and update old content to no longer require it so they can remove it.

    Removing positionals will remove the requirement for true north.

    A couple of GCD healing moves on healers need to be trimmed and replaced with DPS moves with slight healing added to them.

    We know AST and DRG are getting reworked to see adjustments with their button bloat.

    If anything we need to see the combos become 1 button as an optional thing in the game.
    (1)

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,377
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    On Monk, almost everything except dragon kick!
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #14
    Player
    Erinellza's Avatar
    Join Date
    Jan 2021
    Posts
    307
    Character
    Erin Ellza
    World
    Sagittarius
    Main Class
    Bard Lv 50
    Remove Freecure.
    (13)
    Professional lurker.

  5. #15
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Remove cheating
    (2)

  6. #16
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    They can merge battle lit with dragon sight. since they are both used under 2mins.
    (2)

  7. #17
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    809
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Dramatically reduce the group healing/regeneration capabilities on TANK/DPS roles,
    and remove Physick from the Summoner as it will always remain a big joke.
    (3)

  8. #18
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,506
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by remiff View Post
    and remove Physick from the Summoner as it will always remain a big joke.
    Rather than remove it, they should change it to scale to INT the same way Vercure does.

    Generally I don't think they should trim out any skills, but take the more useless ones and actually fix them so they're less hotbar bloat and have some actual utility...
    (1)

  9. #19
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,221
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Avoidy View Post
    Also whoever thought removing the card mechanic from AST's main party buff and putting it towards a self buff that makes the opener feel giga-scuffed and also removing lord/lady of crowns as buffs again and turning them into a feckless heal and a feckless damage spell and also removing noct/diurnal sect should please please please never touch ast again. Whoever redesigned AST for EW completely missed what I enjoyed about playing AST, which was supporting my team, having 2 different gameplay styles (regens and shields), and having a semi-luck based system that fed into my signature raidbuff. I hate these new changes. I tried to like it because AST used to be the only healer that felt engaging for me, and they completely ruined it. I hope they don't "trim" anymore. They've trimmed enough.

    What they really need is to bring more interactivity back and make classes more unique rather than trim stuff out.

    AST is pretty much entering a breaking point in job kit from how empty the toolkit feels relative to certain encounters. I'm glad they took a chance to try to address the AST concerns, but the attempt they tried didn't really address any of the issues. The amount of solo-play ability AST has is abysmal because a big portion of its DPS is all siphoned into party-play buffs and balancing that out with supposed 8 other members who do higher and optimal dps -- which may or may not always exist. Not to mention, the amount of support from solely DPS buffs doesn't need a convoluted system to do what it needs to do. Literally 6 cards can be simplified into 2 different cards and due to how lackluster Astrodyne itself works, it still doesn't do well to justify fishing for the remaining seals when the cards themselves is the core mechanic of AST's job gauge. What AST needs is a lot more than what healers are afforded. More than what the entire healer role is afforded, really.

    The abysmal effect of Astrodyne could've been way more impactful if it was designed to support both party play and solo play so it plays more into the support-oriented style and simultaneously doesn't make AST actually the hardest job to clear solo duties with DPS-check enrage timer, but it became the biggest joke of all by being the weakest buff and having one of the ridiculously dense weave window to execute it in due to the need for lightspeed to make those windows doable. The amount you get out of the skill simply isn't enough to really justify its design in the current toolkit.
    (1)

  10. #20
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Condense some buttons please. After using Ley Lines it should immediately turn into Between the Lines for example. Group related abilities together like that and you'd save so much space.

    Cure 1/Benefic 1/Physick should all turn into Cure 2/Benefic 2/Adloquium. This wouldn't just trim 1 ability for those healers(so you don't have to keep the lower level spells on a spare bar in case you get thrown into lower level content), but it would also keep sprouts and unfortunately long time players from falling into the trap of using them after level 30.
    (7)

Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread