Game's already kinda bare bones so I wouldn't remove anything. Instead I wanna give more meaning to what we already have. There're some abilities that just get used to be used, but they don't feed into a gameplay mechanic or anything. You just sorta tap them every minute or every 30/45s or whatever for the potency. For example, you know how bard's empyreal arrow gives you a free proc on your songs? It'd be cool if more of those "USE THIS WHEN IT'S UP" abilities did stuff like that. That same job, bard, has an ability called sidewinder that just gets used to be used. And it has 2 dots that you just apply with a single skill and those dots don't even affect your songs anymore. Stuff like that feels so limp and forgettable. I'm not saying there shouldn't be fluff or that everything has to have a tightly controlled purpose, but the skills that don't feed into anything at all just feel aimless. Purposeless.

Also whoever thought removing the card mechanic from AST's main party buff and putting it towards a self buff that makes the opener feel giga-scuffed and also removing lord/lady of crowns as buffs again and turning them into a feckless heal and a feckless damage spell and also removing noct/diurnal sect should please please please never touch ast again. Whoever redesigned AST for EW completely missed what I enjoyed about playing AST, which was supporting my team, having 2 different gameplay styles (regens and shields), and having a semi-luck based system that fed into my signature raidbuff. I hate these new changes. I tried to like it because AST used to be the only healer that felt engaging for me, and they completely ruined it. I hope they don't "trim" anymore. They've trimmed enough.