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  1. #9
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Scintilla View Post
    Veteran players are less likely to die repeatedly to premades. But, in my own experience, even when playing as part of very good teams, the most effective (and sometimes the only way) of handling of premades remains to 2v1 them with the other alliance. This isn't simply "pinch them once or twice and then play as normal", but a constant focus on them throughout the duration of the game:



    Is it a remedy? Yes, it's not frequently employed by random teams largely because it involves adjusting play significantly from what would usually be correct. But it is a method becoming more common as players become more familiar with premades. But it's treating the symptoms, not the cause. There is currently a significant imbalance caused by current FL setup which is taken heavy advantage of by premade teams. This is a reality.

    There are 2 options to work around this:
    1. Create a premade team of your own
    2. Spend the entire game with both random alliances focusing down the premade's alliance, often finishing up with one random alliance having to sacrifice their game for the sake of the other.

    Having a premade team of your own should never be obligatory or a prerequisite purely to make FLs competitive and to do so would only make the situation worse by making the issue more common and widespread, forcing more and more to do the same or quit PvP entirely.

    As for option 2, I don't see why FL games should involve forcing one random team into sacrificing their game to assist the second random team, just to keep any semblance of competition going. The many being forced to adjust purely for the benefit of the few - a few who prefer to take an easy route to wins rather than employing any of these characteristics which you define to be 'skill'
    "As for option 2, I don't see why FL games should involve forcing one random team into sacrificing their game to assist the second random team, just to keep any semblance of competition going. The many being forced to adjust purely for the benefit of the few - a few who prefer to take an easy route to wins rather than employing any of these characteristics which you define to be 'skill'"

    That's... an interesting view. I don't view 2 alliances forming a partnership as "sacrificing their game". What game, exactly, when it's a 3 way match, and even in other game's that I've played, such as in in 3 faction OW PvP, it was typical for temporary alliances to form between 2 factions in order to fight the 3rd? You may not like the mode - but in a 3 way fight- this is going to happen. There is a good chance that one of those 2 teams will win - so, again "no sacrifice". Personally, I like having the choice of this mode and RW as a 2-way fight.
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    Last edited by IDontPetLalas; 12-18-2023 at 04:29 AM.