Quote Originally Posted by Aravell View Post
How many experienced FL players do you know that consistently dies to DRK combos? Most veterans are experienced enough to understand how to deal with it. You yourself conceded that you can deal with them by pinching them with the other alliance. What makes you think a full game of 72 veterans would be so disorganised to completely lose it to a singular pre-made
Veteran players are less likely to die repeatedly to premades. But, in my own experience, even when playing as part of very good teams, the most effective (and sometimes the only way) of handling of premades remains to 2v1 them with the other alliance. This isn't simply "pinch them once or twice and then play as normal", but a constant focus on them throughout the duration of the game:

Quote Originally Posted by Scintilla View Post
As said countless times already - this requires both random teams to make a silent alliance to focus down this premade together. While they're attacking one random team, the other comes to support them and kill the premade, and vice versa. This would need to be done repeatedly throughout the entire match to keep their BH down - just doing it once or twice might hit the reset button (assuming you do actually kill them all), but they'll quickly pick up that BH again the moment you stop. Objectives become totally ignored and/or given to whichever random team is currently in second place to keep them in the game.
Is it a remedy? Yes, it's not frequently employed by random teams largely because it involves adjusting play significantly from what would usually be correct. But it is a method becoming more common as players become more familiar with premades. But it's treating the symptoms, not the cause. There is currently a significant imbalance caused by current FL setup which is taken heavy advantage of by premade teams. This is a reality.

There are 2 options to work around this:
1. Create a premade team of your own
2. Spend the entire game with both random alliances focusing down the premade's alliance, often finishing up with one random alliance having to sacrifice their game for the sake of the other.

Having a premade team of your own should never be obligatory or a prerequisite purely to make FLs competitive and to do so would only make the situation worse by making the issue more common and widespread, forcing more and more to do the same or quit PvP entirely.

As for option 2, I don't see why FL games should involve forcing one random team into sacrificing their game to assist the second random team, just to keep any semblance of competition going. The many being forced to adjust purely for the benefit of the few - a few who prefer to take an easy route to wins rather than employing any of these characteristics which you define to be 'skill'