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  1. #11
    Player
    Hik3n's Avatar
    Join Date
    Aug 2021
    Posts
    39
    Character
    Esdeath Hankokku
    World
    Phoenix
    Main Class
    Bard Lv 90
    The biggest problem in this game is , mele characters are not really mele, even samurai and every other mele job can hit you from a massive starter range.... I play with Bard, and at this point i feel stupid, because my buffs are worthles, my dmg is worthles, and a NINJA does more dmg at range than any other ranged character in the game. The normal mele range is massive, mele range needs to be like 2-3step from any character, not 10+ like it is now. Dark Knight Salted Earth is another stupid thing, it has a massive range, it's 2 almost 3 times the range of the skill animation effect. Tanks are invisible if they know how and when to use Guard, the MP is regenerating to fast so by the time guard is over they can heal again even if they started at 0mp when they hit Guard, Guard itself just have to big of a reduction ... 90% that is just to much, at this point Frontline is totally destroyed.
    (3)

  2. #12
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Quote Originally Posted by Xylira View Post
    The correct response to a DRK+DRG combo is to guard the moment you get hit by salted earth and wait a few seconds. It won't work guaranteed but it seems to be the best chance of surviving.

    That said, I think the bigger problem is battle high in general. To be blunt, it just scales too well with many of the limit breaks from the rework. Getting hit by a DRK+DRG combo when everyone involved has no BH can still hurt, but it's survivable. When that same DRK+DRG combo has built up some BH however, that's when things start to get stupid and things just snowball worse from there. And it's not just DRK and/or DRG, it's basically all of the AOE LBs that can cause similar nonsense when BH gets rolling, but DRK and DRG just have it the best right now.
    Guarding? You must be fighting against some really shitty premades, where is whm or war lb?
    (0)

  3. #13
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,075
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Aneshda View Post
    A Bard LB is so useless that I wonder why it gets even used.
    Nice to see someone thinks that way. Recently I have been learning to pvp as BRD and I just thought I was too smooth brained to understand the whole LB.
    Would be cool to have different, cooler LB for BRD, pls.
    (0)

  4. #14
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Burmecia View Post
    Nice to see someone thinks that way. Recently I have been learning to pvp as BRD and I just thought I was too smooth brained to understand the whole LB.
    Would be cool to have different, cooler LB for BRD, pls.



    BRD is Shatter king. The ice has no DR at all. So all the buffs you put out get full effect on them. Slap on the buff, stand near your party and win the majority of every ice you fight for. The real problem is that your contribution isn't really a seen contribution. You job is just buffs and silence and that's all.
    (0)

  5. #15
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    DRK is out of hand in Frontlines. Here's a match I had earlier today:



    Salted Earth is crazy enough on its own but the fact DRKs get 10 seconds invuln on top of it means there is virtually no counterplay. Even if you manage to avoid the wombo combo, there is no way to punish, they will get away 99% of the time and then the next DRK comes in to do the same thing. The fact Purify immunity doesn't work on knockbacks/draw-ins just makes it even worse, since multiple DRKs can just ping pong you to keep you in place even through Purify.

    At the very least I think the LB needs to be adjusted. 10 seconds of invuln is just too much on top of Salted Earth. Even on PLD the invuln is pretty bad but at least PLD is just annoying instead of a massive disruption and potentially lethal threat. I would like to see a change that lets you break invulns with enough damage, or allow some abilities to pierce them. Otherwise could potentially just shorten the duration. Salted Earth could potentially also have a cap on the number of players it can affect, plus allow Purify immunity to negate the suck-in.


    There are some other annoying jobs like Ninja (way too much defense, range and escape potential for a melee, plus crazy LB that lets them build BH better than anyone) but nothing as drastically game-changing as DRK premades. The whole reason 24-man Frontlines was removed was because of premade dominance, yet here we have 72-mans where a 4-man premade with the right class combo is enough to steamroll.
    (6)

  6. #16
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Get pulled in the moment you're in range
    Escape
    Get pulled back in
    Escape
    Get pulled back in
    Wipe because at this point the entire alliance has run out of defensives
    Skill issue
    (16)

  7. #17
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    I have no major problems in FL mostly playing DRG/MCH/RDM.

    DRKs aren't actually a problem just bait em and force their LB up asap.

    In other hand Samurai Ult it's what ruins the whole FL experience, there is nothing more annoying than having 3-4 Sam's diving with chiten.
    (0)

  8. #18
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    I f*king dont understand how ppl can teleport down from big heights without taking damage on varios jobs, and if i try to replicate the same think instead i take damage. (example, drg backflipping but also others)
    fffffff
    (0)

  9. #19
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Garten View Post
    I f*king dont understand how ppl can teleport down from big heights without taking damage on varios jobs, and if i try to replicate the same think instead i take damage. (example, drg backflipping but also others)
    fffffff
    I do that on BRD a lot! The backjump just teleports you to the ground with zero damage. Broken AF, but well, it is what it is.
    (0)

  10. #20
    Player
    Plastic_Fork's Avatar
    Join Date
    Nov 2017
    Posts
    38
    Character
    Yui Blacktail
    World
    Exodus
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Aneshda View Post
    At this Point Frontline is done.
    Summoner has only 1 Damage Button ... LB the rest makes so less damage that I wonder if the Dev Team was blind, ignorant as they tested Summoner Damage. And Mountain Buster fails so often that it is not even worth to use it.
    Yeah, this. I like to pvp as SMN. But they nerfed Bahamut to near uselessness. It doesn't even do 20% damage to anybody, let alone a tank or melee that is stacked with DR. I don't even use Bahamut anymore (it only does actual damage in CC, but no longer in Frontlines). Better to use Phoenix, and only for the dots. Especially on DRK so when their ridiculous salted earth, shield, LB, invuln combo dies off my dot will kill them. I can completely unload on someone and I'm lucky if I do 30% of their health. Meanwhile, I'm made of glass and anyone else can kill me while I have practically no defense. All SMN is good for anymore is trickle damage or just go after objectives, Maybe the occasional slow (since they took our stun away too) that will help my teammates kill someone, if it even does any good. A two second slow that only works maybe 30% of the time is pretty useless compensation for removing something that actually helped us. If they're building ranged casters as glass cannons, they need to buff our damage more. Or give us more useful defenses.

    Beyond that, it's an endless chain stun clownshow. There's no skill involved in PvP anymore besides whoever presses the stun button first or the most. Stunned, pulled, stunned again, pushed, then one-shot killed or killed in two hits. Or I'm killed in one hit by a melee from across the map (which is also ridiculous).

    Might as well remove Purify from the game. It's worthless. The Resilience buff doesn't do anything. Clear one stun and there's six more right behind it. Guard is only marginally better - I get to live for 5s more before chain stunned immediately and killed. Guard's cooldown lasts so long that the meager 5s of damage mitigation doesn't help anything drawn out and requires running away or baiting the enemy toward more teammates. But the kit is pretty worthless for ranged otherwise if there's nobody around for support.

    It shouldn't take 20 people to kill a ninja or a monk. They nerfed SMN's Bahamut for the big power, but what about DRK or NIN killing 10 people at once? This isn't the same thing? Dial back the overpowered LB's, or cut down on the range of some of the abilities for melee. They're melee. Why should they be able to kill people half the map away? There's other changes that can be made if they'd ever put some time into it to make the formats more inviting to people if they seriously want casual people to play.

    Frontline used to be a lot more fun. Now it's one roulette and that's it for the day. Done. If it wasn't for the series malmstone rewards, I wouldn't even be playing it.
    (4)

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