
Originally Posted by
Scintilla
It's not a 'view', it's a real outcome. Premade scores increase incredibly fast purely from the kills they get, meanwhile the random alliances fall following the deaths. The results screenshot I posted on the previous page show this: the two random teams have fairly even scores, both around 600. Meanwhile the premade's alliance score is more than double the score of the two random teams. This isn't just a one-off lucky game, this is frequent.
Random teams cannot afford to waste time fighting each other over nodes. Whilst they're busy trying to win the objectives, the premade are farming kills (and points) from both of them. Obviously, this isn't a tactic employed only by premade teams - any aggressive alliance will do the same. But the key point is that premades obtain far higher kill numbers than random teams do, with these kills leading to a significantly faster point gain. If you want even the slightest hope of keeping that point gain under some level of control, you have to spend the entire game focusing them down. This can only be done with both alliances. More often that not, they will have already picked up a major lead before both alliances come to accept this (if they ever do - some don't) and/or despite attempts to slow it, their point gain will continue to increase rapidly. With the premade getting such a large and rapidly increasing lead and the random alliance scores trailing further and further behind, "win the FL" becomes "stop the premade winning the FL". And sometimes, the only option to do that is for full effort to go on killing the premade's alliance members, with objectives going to the random alliance in second place just to keep alive the chance of them winning the game and pushing the premade to second place.
Numerous occasions I've heard agreements in alliance chat to "just focus the premade, I'd rather (other random team) win than them"