I presume you saw my previous reply to 'it's not being disruptive' so I'm not going to write it all again
My points in your post specifically:
"They're not being disruptive, they're not being mean-spirited"
Debatable. My personal experience when being placed on the same alliance as these premades has suggested that they very much are, and it seems that others have similar experiences. That said, this only accounts for our own experiences, and we cannot make the claim that this poor attitude applies to every single premade team out there. Similarly though, you cannot make the opposite claim.
their only obligation is to win for their team, there is no obligation to make sure the opponent teams have a good and fun match
Are they breaking any rules? No. Have anyone here claimed them to be breaking rules? Also no. So why you seem to feel that we are placing accusations against the premade teams personally, I'm not sure.
The issue that lots have is the many system faults which converge to enable such behaviour. Behaviour which causes such an immense disparity between each teams chances of winning that sometimes teams are given no choice but to either:
1. Let them win
2. Actively help the second random team just to keep some kind of competitive game going
As for FL being as balanced as possible, if you want to get rid of the overperforming pre-mades, the underperforming people would need to be cut out too.
This isn't an 'over-performing' players vs 'under-performing' players issue. In random games, there are a mix of extremely capable veterans and completely new players, but despite this mixture of player experience, FL matches remain competitive and balanced. It is only these games in which the premades exists where problems come about.
And to describe them as 'over-performing' seems almost laughable. I would argue it takes far, far less skill to win as a premade than it does to guide a random team to victory. A random match requires coordinating an unknown team, the balance of objectives and PvP, adjusting tactics as necessary to reflect your team or changes in the situation.
A premade is purely: get a group of 4 friends on a voice chat, use chat to simultaneously voke, remove Guard, and LB, then flee while the alliance covers your escape. No objectives needed, minimal alliance coordination - once they realise there's free kills on offer, most will blindly follow you around the map.
And sadly, in some circumstances there is no way to combat this, regardless of whether you're an experienced FL player or not.



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