Quote Originally Posted by IDontPetLalas View Post
hence when Scintilla mentioned "If they run at you, the vast majority of your team will run"- mark them, and why I suggested shot-calling, using someone who is familiar with their tactics.
I don't quite see what this has to do with shot-calling? Yes, if they run at you, many of your team will begin to run, those who don't likely haven't noticed the DRK incoming. But 'run' is not a solution. If you're just going to run every time the premade alliance comes near you, you're handing them the win just the same as if you'd been dragged into the attacks. So, if you mean to just mark the DRK and shot-call to run, you aren't fixing the problem in the slightest. You're still just handing them the win. Knowing their approach and tactics doesn't particularly help when there is currently very little that can be done to counter them.


Quote Originally Posted by IDontPetLalas View Post
Perhaps you have never met someone who has entered their first FL without knowing how what the purpose of each match is, and what the general objectives are, or how the job skills change in PvP, or that it is a good idea to keep their map open? If so- you're fortunate.
Naturally, there's often new or inexperienced players in FLs. Some will openly acknowledge it and will ask for advice or clarification, whilst many will not say anything at all: perhaps just not wanting to or maybe a little anxiety about how this will be received by the rest of their team. A guide or tutorial may help these newer players feel more aware of what's happening in FLs without having to openly admit to their team that they are new (I've never seen it taken badly by team members, but with the toxic environment that PvP creates in other games, it wouldn't be surprising if that remains a concern of some new players), but it still doesn't help resolve the imbalance created by premades.