Quote Originally Posted by Scintilla View Post
I don't quite see what this has to do with shot-calling? Yes, if they run at you, many of your team will begin to run, those who don't likely haven't noticed the DRK incoming. But 'run' is not a solution. If you're just going to run every time the premade alliance comes near you, you're handing them the win just the same as if you'd been dragged into the attacks. So, if you mean to just mark the DRK and shot-call to run, you aren't fixing the problem in the slightest. You're still just handing them the win. Knowing their approach and tactics doesn't particularly help when there is currently very little that can be done to counter them.




Naturally, there's often new or inexperienced players in FLs. Some will openly acknowledge it and will ask for advice or clarification, whilst many will not say anything at all: perhaps just not wanting to or maybe a little anxiety about how this will be received by the rest of their team. A guide or tutorial may help these newer players feel more aware of what's happening in FLs without having to openly admit to their team that they are new (I've never seen it taken badly by team members, but with the toxic environment that PvP creates in other games, it wouldn't be surprising if that remains a concern of some new players), but it still doesn't help resolve the imbalance created by premades.
I'm sorry- where did I say that you should run? I'm genuinely puzzled. I never said to run from what is not even what you are now exaggerating as a premade "alliance", and what is factually several pre-made people. You mark people for priority, you need to focus them them down. So, I never said "So, if you mean to just mark the DRK and shot-call to run" - if that's what you concluded, then no wonder that you've concluded that "premades are a problem', and I can understand why we disagree on that point. What I have said , a few times in this thread, is that several jobs with AOE skills should have their potencies adjusted for FL. that could potentially help with this issue, other than that- I wouldn't ask for the dev team to stop people from queuing with a few friends.

However, I'm not going to engage in pages of discussion when once again you conclude that "Knowing their approach and tactics doesn't particularly help when there is currently very little that can be done to counter them", you may view that as being realistic, however I view that as being defeatist - and essentially if you go in with that attitude, you've already lost.