Quote Originally Posted by Rithy255 View Post
I've pointed out how Defensive value doesn't matter currently on my last post, but it also wasn't always that way. While I don't disagree with what you said in that DPS has currently way more value it's more because defensive value has so little that damage done just wins by default. (Even if it's like by the smallest of margin)
The only game where "Defense Value" mattered was Classic World of Warcraft, where you had to meet a certain threshold of +defense to mitigate crushing blows which could randomly onehit you as a tank. But FF is focused on boss mechanics and not rng crap that could kill you for doing nothing wrong.
The upside of having more DPS just outvalues everything defense could ever give you.
Kill a boss fast enough and you can skip entire mechanics, and as mentioned before it allows for mistakes like death or damage down, there is never any situation where you could wipe because the tank takes too much damage, but you will wipe because the tank does not enough damage.