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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    In my eyes the issue is that there’s just too many dps increasing stats. You can only meld so much on to your gear and we have 3 damage stats in crit, DH and det. So unless you’re overmelding crafted gear and your job has no need for skill/spell speed you simply have no room for stats like tenacity and piety.

    I think they need to reduce offensive stats down to one stat, say, lose crit and DH and just have determination. Then det can be the capped stat on the BIS pieces and it leaves you with room to play around with defensive stats for the secondary ones and melds.
    (1)
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    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,944
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cabalabob View Post
    In my eyes the issue is that there’s just too many dps increasing stats. You can only meld so much on to your gear and we have 3 damage stats in crit, DH and det. So unless you’re overmelding crafted gear and your job has no need for skill/spell speed you simply have no room for stats like tenacity and piety.

    I think they need to reduce offensive stats down to one stat, say, lose crit and DH and just have determination. Then det can be the capped stat on the BIS pieces and it leaves you with room to play around with defensive stats for the secondary ones and melds.
    I actually think this is a decent take, like that's my issue with turning tenacity into another "damage+" stat It does nothing to solve the issue with the lack of allocating stats/melds to a class, It's not great that we're in a game where tanks would rather meld DPS+ instead of melding stuff to make your job of the "tank" be more stronger, but I don't think that would be fixed just by the nature of DPS checks in general.

    Honestly Crit/DH are boring stats that just increase RNG big hits, which too me I dislike RNG anyway (unless it serves a purpose like proc gameplay which is fun, but flat big numbers randomly is not), That would make room for maybe more defensive stats on tanks, such as melds that could increase HP, Increase defensive cooldowns, sustain ect. Skill/spell speed are stats are really think are cool in concept but only get used on certain classes... personally I'd love to make my PLD fast lol, but spell speed doesn't even synch so that's epic
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