Quote Originally Posted by ICountFrom0 View Post
Okay, picture this.

An ultimate fight where the tanks have to go in with two sets of equipment, one melded for tenancity and defence, and without it they won't survive the tank buster, the other is DPS for when they are the off tank, so the tank swap macro has an equipment swap in it too.
It's a bit unfair if only tanks have to swap gear pieces mid combat though (not that you can do that at the moment), so why are you making tanking harder? Or, at the very least, harder to get into?