Quote Originally Posted by Absurdity View Post
Ironically I actually think that DPS does exactly what stats like Tenacity wish they could do, allow for more mistakes. Extra defense is not going to save you from oneshot mechanics, but extra dps allows you to mitigate a death, it allows you to play safe even at the cost of uptime, it allows you to mess up and take a damage down, and still beat the enrage.
Granted all the bodycheck mechanics added to recent Endwalker fights make this a lot more difficult but that's an entirely separate issue as it affects recovery skills like Verraise as well.
I think my suggestion would work better in a world where that extra defensive value would A: allow you to survive more mistakes and B: Add extra value by saving healer GCD's (in a world where healer couldn't just OGCD heal everything through a fight).

I've pointed out how Defensive value doesn't matter currently on my last post, but it also wasn't always that way. While I don't disagree with what you said in that DPS has currently way more value it's more because defensive value has so little that damage done just wins by default. (Even if it's like by the smallest of margin)

Hence why I think theirs fundamental issues with how Endwalker is designed for Tank (and healer), it's been a Thing a while with tank stances (but a lot of that was because tank stances already took out a massive chunk of DPS not just a small amount), which I think requires rethinking of how tanks/healers should be valued, they obviously value Utility vs DPS look at what was recently said about red mage... So I think they actually need to fix utility/defensive ect. To at least have some value.