Oblation isn't a lot to be honest, the difference is you don't give up damage using oblation, theirs no cost with it so its always a upside. I actually think Oblation works better for raid mitigations because self healing isn't needed, IF autos hit harder and all that self sustain would actually be really helpful (a lot more then oblation, if you could still survive busters as DRK, which TBN/DM/Shadow wall all really good for kitchen sink design, you barely need oblation for that) but fights are just not designed like that currently.
8% passively means less if a tank already has tons of stronger mitigation skills for the most important mechs (tank busters) while autos are just a joke currently, you're never going to save healer gcds.



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