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  1. #5
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Yeah, I mainly didn't start one because the Healer Forum has had SO MANY such conversations, and because I made one in General at that point, but it's fine having another here. I'll say the same thing I did there - https://forum.square-enix.com/ffxiv/...=1#post6387649 - related to healers.

    The super short version:

    General: Make healers less samey, make encounter designs actually have more healing, less body-checks, less pass-fail one-shot mechanics, reduce "free" healing (Curing Waltz/Nascent Flash = bad, Clemency/Vercure = good) and mitigation from non-healers.

    WHM: Remove "Afflatus Solace/Rapture". Add "Afflatus". Afflatus causes the next GCD heal to be instant cast, cost no MP, and nourish the Blood Lily. Cure 2 becomes Afflatus Solace, Medica 1 becomes Afflatus Rapture, Regen becomes Afflatus Comfort, Medica 1 becomes Afflatus Succor, Cure 3 becomes Afflatus Ascension. Cure 1 upgrades to Cure 2 at level 30. Cure 2's MP cost reduced to 500 MP, its cast time reduced to 1.5 sec. Medica 1's MP cost reduced to 600 MP. Freecure proc reworked to where Glare casts and Dia ticks have a chance of making the next Cure 2 or Regen instant cast and cost no MP. If the Afflatus is too powerful being used on EVERYthing, then just make it Regen, Cure 2, and Medica 1 if Medica 2 and Cure 3 are considered too powerful. Add a damage reduction (5%?) effect to Plenary. Call it Pro-Shell.

    SCH: Remove Dissipation or rework to where it no longer removes Eos. Remove Fey Blessing's CD, it now costs 30 Faerie Gauge to execute. Remove Energy Drain from costing Aetherflow, it now costs 10 Faerie Gauge. Lower Deployment Tactics' CD to 60 seconds. Have Lustrate upgrade via Trait to also granting a 200 potency barrier (like Celestial Intersection manages to do) and/or give it a short duration (5 sec?) sprint speed to the target like Expedience does.

    AST: Consolidate some things and make the burst less hell, make the CD on Draw short (15 or 20 sec?) and put Draw and Play on the GCD with some kind of damage neutral mechanic (next Malific cast does 3x damage, stacks to 3 so using cards back to back doesn't screw you out of it). Mostly waiting on the rework to see what they do.

    SGE: For what it is, it's fine, but some ideas would be make Toxicon damage neutral or at least 1.5x a Dosis, have Addersting generate every 20 sec OR every time an Addersgall is used (either is fine by me), make Diskrasia ranged (25y) centered on the target (Gravity without the cast time) and give it the Toxicon 1 animation like Alphie used in the trailer (can give Toxicon 1, if we need to have a Toxicon 1 animation, the Dyskrasia animation, that'd be fine.)
    (2)
    Last edited by Renathras; 12-04-2023 at 03:44 AM.