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  1. #1
    Player
    Doppelotter's Avatar
    Join Date
    Apr 2023
    Location
    Gridania
    Posts
    8
    Character
    Bryce Davonport
    World
    Ravana
    Main Class
    White Mage Lv 100

    7.0 Healer Wishlist

    Dropping this thread here to match the other two combat roles threads. ^^

    What healer jobs do you play, and what do you want for them the most in 7.0?
    (1)

  2. #2
    Player
    Doppelotter's Avatar
    Join Date
    Apr 2023
    Location
    Gridania
    Posts
    8
    Character
    Bryce Davonport
    World
    Ravana
    Main Class
    White Mage Lv 100
    I dabble with all healers, though WHM and SGE are my mains. Main things I'd want are:

    General/Misc.
    • Adjustments made to shield overrides to prioritize stronger shields winning out. {Eukrasian Diagnosis} should not be a blanket override to Galvanize, especially when it's from a crit Adloqium cast. Potentially including "wasted" casts refreshing the shield timer either partially or wholly.
    White Mage
    • Rework Freecure into a trait that gives the job's other heals a chance to proc it, instead of just Cure. Something that makes it worth using outside of coils.
    • A new lily option for regen to complete the trifecta.
    Scholar
    • Energy Drain to be reworked away from a damage dealing move (X or damage design), either back to an MP regen or a Fairy gauge boost so it still acts as an aetherflow dumping move.
    • The ability to use Eos as a movement option, similar to BLM's {Between the Lines}.
    • Eos automatically teleporting to your side if you accidentally leave her on Place mode in a boss fight.
    Astrologian
    • Cards to be reworked slightly so they're more distinct. As it stands currently, there are really only effectively 2 cards, melee buff and ranged buff, and very little reason to give any to tanks (outside of DRK opener) or healers.
    • Give {Undraw} a reason to exist. Even if it's just eating a card to get MP back.
    • A new ability that ties into the fortune reading and preplanning side of AST. Maybe a shield that only becomes active after 5s.
    • {Minor Arcana}'s cooldown being visible even when holding a card.
    Sage
    • More combos with {Eukrasia}. Like {Eukrasian Dykrasia/Toxicon} as an aoe DoT, or {Eukrasian Phlegma} giving your patient a shield instead of a heal.
    (11)

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Repeating what I said in the general discussion thread:

    More dps tools to have some semblance of a mini rotation.

    I don't care if its in the form of better cards (ast), dots (sch) or even skill combos but if the game has us spending over 80-90% of our GCD's in damage dealing actions the least it can do is make those moments rewarding and not the 1nuke 1dot mess we have now. It would make everything from casual/solo content to high end more interesting

    I would love to see more interactions within the kits too, no more having X cd being completely unaffected by almost any other skill or resource we have.

    In the end the only way the healers are left to grow in a meaningful way is in their healing downtime activities, we don't need another 2 more heal oGCDs and update to attack animations when the content don't even demand us to use all of those that we currently have
    (11)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #4
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Yeah, I mainly didn't start one because the Healer Forum has had SO MANY such conversations, and because I made one in General at that point, but it's fine having another here. I'll say the same thing I did there - https://forum.square-enix.com/ffxiv/...=1#post6387649 - related to healers.

    The super short version:

    General: Make healers less samey, make encounter designs actually have more healing, less body-checks, less pass-fail one-shot mechanics, reduce "free" healing (Curing Waltz/Nascent Flash = bad, Clemency/Vercure = good) and mitigation from non-healers.

    WHM: Remove "Afflatus Solace/Rapture". Add "Afflatus". Afflatus causes the next GCD heal to be instant cast, cost no MP, and nourish the Blood Lily. Cure 2 becomes Afflatus Solace, Medica 1 becomes Afflatus Rapture, Regen becomes Afflatus Comfort, Medica 1 becomes Afflatus Succor, Cure 3 becomes Afflatus Ascension. Cure 1 upgrades to Cure 2 at level 30. Cure 2's MP cost reduced to 500 MP, its cast time reduced to 1.5 sec. Medica 1's MP cost reduced to 600 MP. Freecure proc reworked to where Glare casts and Dia ticks have a chance of making the next Cure 2 or Regen instant cast and cost no MP. If the Afflatus is too powerful being used on EVERYthing, then just make it Regen, Cure 2, and Medica 1 if Medica 2 and Cure 3 are considered too powerful. Add a damage reduction (5%?) effect to Plenary. Call it Pro-Shell.

    SCH: Remove Dissipation or rework to where it no longer removes Eos. Remove Fey Blessing's CD, it now costs 30 Faerie Gauge to execute. Remove Energy Drain from costing Aetherflow, it now costs 10 Faerie Gauge. Lower Deployment Tactics' CD to 60 seconds. Have Lustrate upgrade via Trait to also granting a 200 potency barrier (like Celestial Intersection manages to do) and/or give it a short duration (5 sec?) sprint speed to the target like Expedience does.

    AST: Consolidate some things and make the burst less hell, make the CD on Draw short (15 or 20 sec?) and put Draw and Play on the GCD with some kind of damage neutral mechanic (next Malific cast does 3x damage, stacks to 3 so using cards back to back doesn't screw you out of it). Mostly waiting on the rework to see what they do.

    SGE: For what it is, it's fine, but some ideas would be make Toxicon damage neutral or at least 1.5x a Dosis, have Addersting generate every 20 sec OR every time an Addersgall is used (either is fine by me), make Diskrasia ranged (25y) centered on the target (Gravity without the cast time) and give it the Toxicon 1 animation like Alphie used in the trailer (can give Toxicon 1, if we need to have a Toxicon 1 animation, the Dyskrasia animation, that'd be fine.)
    (2)
    Last edited by Renathras; 12-04-2023 at 03:44 AM.

  5. #5
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    647
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    I almost forgot undraw exists until l read your post, lol. I threw that out of my hotbar So long ago.
    (2)

  6. #6
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    647
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    And same goes for ast's benefic 1 have chance to trigger a guaranteed crit benefic 2.... For now, it is funny to see these traits exist as a sprout healer bait.
    (1)

  7. #7
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Sage

    Toxicon = potency buff and another way to get adder string instead of that poor design of needing to use E pro/E Diag
    Rhizomata= instead of adder gall give a full stack of adder string
    zoe= would love its cool down to be 90 seconds then 60 seconds with the trait, also 100% chance next E diag/pro is a crit and finally available at level 50
    soteria=make kardia heals become aoe for a short period
    Pepsis = ok I know ill get chew up for this but just let it be able to spread our Big E diag shields please.
    Incarus= Needs to be more smoother like blm Aether manipulation, it has such a wierd nasty delay when executing it
    Pneuma= Am sorry but honestly believe it or not I do not or very very very rarely use this, its so niche to me because sage has so much other powerful tools to top off a damaged party easily, I really do not know how to rework this one.
    Hami/Pani=reduced to 90 seconds cd
    Krasis= Let this be available at an earlier level like 60 would be fine

    Astrologian= Keeping it real simple on this one, just return stormblood ast(a dream I can only dream all the time) and remove undraw.
    (2)

  8. #8
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Sage changes I'd like to see:
    • Eukrasian Pneuma: Lower upfront healing, apply a temporary kardion effect to party members in range for x seconds. Basically choosing between a massive burst heal for things that happen at once or a heal over time for dots or multiple hits.
    • Phlegma: CD lowered to 30s, possibly lower potency to match if needed for balance. Get the same number in during burst periods, get one more in outside of it. Plus having an extra thing to hit every 30s provides a reminder to reapply Eukrasian Dosis.
    • Eukrasian Phlegma Tying into the previous one, this will apply a dot to everything in the area.
    • Addersting: Provide a way to get this resource outside of Eukrasian shields breaking, as generating it when paired with another shield healer is more difficult than necessary. Rhizomata, on use of Addersgall, on Holosakos/Haima/Panhaima breaks, over time like Addersgall, Dosis crits, whatever it takes I don't care but the current method is just not helpful.
    • Depending on how much they could improve Addersting generation, I'd like to see an ability that uses all of it and deals damage based on how much you had.
    (1)

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,006
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Stuff I'd like to see, mostly a diversification of healer identities:

    WHM
    Return to 2.5s cast times, less focus on regens and more focus on pure throughput potency. Remove Dia, add a priority damage system using different spells (maybe return elemental spells for this).

    SCH
    Return DoT management, give us back multiple DoTs to juggle again. Give us back separate fairies and allow us to micromanage them again. Reduce the shielding aspect and lean into more mitigation and utility.

    AST
    Return cards to a more interesting form and give us a reason to use the cards throughout the entire fight instead of just throwing everything into the burst window. Do NOT put cards on the GCD. Lean more into the time manipulation aspect, give CO the buff extension effect back, bring back Time Dilation. Focus more on regens, compiling heals and delayed heals, allow us to manipulate our damage kit too, like exploding the DoT instantly or boosting the potency for lowered duration etc.

    SGE
    Add more Kardia interactions, make it viable to heal all but the harder content with nothing but smart use of Kardia and associated abilities. Add more to its damage kit aside from disjointed buttons like Toxikon and Phlegma. Lean more into the big shielding aspect while removing regens and reducing the amount of pure mitigation they have.
    (11)

  10. #10
    Player
    Lailani_Fey's Avatar
    Join Date
    Nov 2023
    Posts
    47
    Character
    Cure Starlight
    World
    Raiden
    Main Class
    Astrologian Lv 90
    I just want healers to be needed, and not just barely so.
    I want their gameplay to be engaging, unique and require thought.
    I wish to not be made any more a dps.

    Having to watch responsibilities and agency being taken away from the role is crushing my heart.
    (9)
    Last edited by Lailani_Fey; 12-04-2023 at 11:00 AM.

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