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  1. #21
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Nizzi View Post
    I main Scholar in Savage/Ultimate and Energy Drain optimization is the biggest reason why myself and other Scholar mains enjoy Scholar. Quite frankly I do not care at all if people don't like the design of Scholar; play something else or ignore the button. I don't want what I enjoy about the job and the thing that lets me spend hundreds of hours to go away because people who don't main the job lose their minds over losing potency, especially when nearly all of these players are not optimizing high end raids to begin with.

    Scholar has had Energy Drain for a decade now. How is that not apart of its identity? We have a barrier healer without it and that's Sage. Losing Energy Drain wouldn't set it apart from Sage at all because Sage is able to vomit its Addersgall heals which are clones of Scholar's aetherflow heals, Scholar would just be able to vomit heals like Sage and not have to think at all about how it optimizes its resources. How interesting. It can also just do that now with no downside if you don't care about optimizing! And if you do, why are you complaining about an aspect of optimization? If you don't like that aspect, play the job that does not have that aspect of optimization.

    The best part is, you can just use your Aetherflow heals if you want to and should when they're needed! ED contributes less than 5-7% of a SCH's total rDPS at the highest levels of optimization, there's no "sacrifice" of your kit that you're doing at all. Being able to adjust my healing plan tactically when resources aren't needed for healing and use them on something that is always needed is the Scholar job fantasy.

    For the "I don't want parts of the kit to fight against each other" part, this is also a part of Scholar; tradeoffs and decision making. This is what makes Scholar fun to play, having to constantly choose what you use because certain things won't be available, and going into anything with a plan while also being able to use your kit effectively. Scholar is the healer with the highest skill ceiling in regards to its total kit, why remove that?
    Like I said you don't have to agree. I never claimed at any point that my opinion is the end-all-be-all, just that I personally would like this since this is... a wish list thread.

    I'm just really confused why that one quote of mine in particular provoked this kind of response when it just very tamely mentioned something that is a common point of discussion wrt scholar.

    Anyways, you can say you love the way ED is currently designed, I can say I don't particularly enjoy it. Neither of this means we don't like scholar. We just seem to like different things about it. It's perfectly legitimate that ED is a spell that you love a lot. But it's also not the only spell in scholar's kit. There are many skills and tools, so it's normal that people like different aspects about its playstyle.

    That's why this whole "play sage" thing is rather nonsensical to me. I personally don't happen to enjoy one skill (and one that directly competes with other parts of the kit that I enjoy) so I should just throw the whole job out.

    There is a reason why I don't play sage. I like scholar's skills as a whole. I like the pet gameplay (sth sage doesn't have).

    For me personally (again subjective opinion) ED in particular is just not the satisfying gameplay option that makes me thrilled to have that strategic risk-reward decision between several healing skills with varying functions on the one hand and very straight-forward 100 damage points on the other, even if it was there from the start.
    If the trade-off was something different I might also feel differently about it.

    Yes I understand that these damage points matter in raiding - but mattering in terms of pure numbers still doesn't mean the gameplay itself is *fun* for everybody.
    And it shouldn't be controversial to say "I just don't happen to have much fun with this".

    (To clarify this because you mentioned optimisation and planning and drew the conclusion that I don't care about either of them even though I never said I didn't: The fact that optimisation means just this one very simple action is what I don't personally enjoy. I know I don't have to use it. But then it is not optimised. I do like optimisation as well as planning and strategising, which is why I care so much about them being fun to me. For me ED is functional but not fun. If I could have an aether stack dump that does something I find more engaging while optimising my aetherflow usage then that would be a win-win for me. Again, that's just what I would enjoy.)

    None of this means that you can't have a blast with it. And again obviously you are free to disagree in any way and say so. But it could have been a bit more convincing than "you don't like this one skill, go play sage".

    Me mentioning this in a random thread on the English forum that is known to have very little influence if at all on the dev team won't take anything away from anybody either.
    (1)
    Last edited by Loggos; 12-13-2023 at 11:28 AM.

  2. #22
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,901
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Wax, Aravell, and Lailani pretty much covers a lot in my own wishlist that I don't need to repeat anymore. If 2.5s cast time sounds too daunting, then a 2.0s cast time is also good enough compromise for me.

    As I've mentioned in many other threads; if any nuance is to be removed, then the addition to my wishlist is for them to return the same, if not similar degree of nuance into another part of the kit. I.e. You want to remove ED and the required brainpower to decide its usage? Sure, but I'd like that to be reintroduced elsewhere into the SCH's kit. (Turn ED into charged stacks by giving it some mechanism that will force you to lose damage if you choose to spam it just for the fae gauge. You can do that if you need the fae gauge, but you'll lose damage. Sounds fair? Yeah, sounds good to me.)
    (2)

  3. #23
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    913
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    since everyone's kinda covering the mechanical bits, I want Astrologian globes with different looking cards.

    I know there's a select few with different colored ones, but I mean some with entirely different designs, like standard playing cards, hanafuda, paper talismans, triple triad cards, etc.
    (0)

  4. #24
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    since everyone's kinda covering the mechanical bits, I want Astrologian globes with different looking cards.

    I know there's a select few with different colored ones, but I mean some with entirely different designs, like standard playing cards, hanafuda, paper talismans, triple triad cards, etc.
    Yugioh Duel Disk AST when?
    (0)

  5. #25
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Core:
    Healing kit gutted+consolidated with unique aspects and core identity staying. The bloat either pressed into existing skills or removed if not worth keeping. Then new or returning skills that focus on utility or damage skills be allowed to take these new slots (whatever they may be.)

    Aesthetics:
    For all healers, more outfits that aren't robe-like. I need my pants for glam purposes, and a lot of the robe gear tend to look similar after a while. Also healers need the tank treatment in achievements with their own signature mounts and goals. Would absolutely enjoy flying on a giant Astrologian globe with rotating cards.

    Returning wands and shields as a viable option for WHM as to be reminiscent of CNJ. I always enjoyed the shield casting animation, and having two flashy weapons sounds better than one.

    For SCH, more Fairy glamours and a male fairy. Also, maybe slash commands that causes the fairy to react...I think that would add onto the cuteness/realness factor, the fairy is just often stationary...staring forward nonstop almost ominously.
    (3)
    Last edited by Katish; 12-21-2023 at 06:14 PM.

  6. #26
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Replace Seraph with Rouse.

    Make the fairy just a quest companion and give us Carbuncle back as the main, not a glamour, in-battle companion.
    (0)
    Last edited by rawker; 12-25-2023 at 05:34 AM.

  7. #27
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    872
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Full kit back for scholar.

    Toxikon oGCD for sage, like in pvp. And as a whole, make sage’s gameplay its pvp gameplay. Thematically more accurate and probably how they envisioned sage from the beginning. Ie more offense and more Eukrasia.
    (3)

  8. #28
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I’ve shared my ideas for Sage over on the suggestions mega thread.

    Basically, make Sage live up to the identity that it was described as having. I like the idea of making it revolve around delivering critical hits and critical heals which I explained in that concept, but generally speaking, these are my requests of Sage going into 7.0:

    1. Rework Addersting into a desirable resource. Making Toxikon OGCD would be great, but you’d need to add some sort of limitation to generation through GCD healing.

    2. Remove, rework, and/or nerf Addersgall healing or replace Addersgall spending with something that isn’t directly healing (such as augments for Kardia healing—things that support Kardia healing rather than replace it).

    3. Turn Sage into the healer version of Gunbreaker. There’s clearly a desire to have a hyper offensive healer, so commit to that. As long as the numbers are balanced, there’s no issue with its rotation being more involved.
    (3)

  9. 12-27-2023 11:17 PM
    Reason
    scratch that I wont even bother

  10. #29
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I just want SE to finally choose:

    Are healers just a glorified support DPS, who once in a while, when the party happens to be in dire need, drop their fully fledged DPS rotation to spending their precious GCDs to keeping everyone alive.

    Or,

    Keep the bloated healing kits, justified by high-octane unexpected damage intervals, so you actually feel like doing dead-simple DPS actions is justified by the sheer amount of responsibility regardless of your party's skill level.

    But: Absolutely, I do not want this status quo of indecision and lack of direction, no matter what.
    (5)
    Last edited by ThorneDynasty; 12-29-2023 at 03:08 AM.

  11. #30
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Speaking for SCH only:

    1. Merging Aetherflow and Energy Drain would be great. Let Energy Drain give 3 aetherflow stacks, then deal 200 potency damage to the main target and do 100 potency to the rest. In case that there are unused Aetherflow stacks, using Energy Drain will refund an additional MP based on the amount of stacks left, then reset the stacks to 3. This will give us another option to use up our stacks when it is not needed rather than forcing us to use it.

    2. Permanently increase our pet's movement speed. I don't see the reason for it to have the movement speed it we have at the moment.

    3. Downgrade Eos to be a quest/lore companion only and make Carbuncle our summoned pet. This would also entail to change the names of the fairy skills we have:
    i. Embrace -> Healing Ruby
    ii. Whispering Dawn -> Shining Ruby
    iii. Fey Blessing -> Healing Ruby II
    iv. Fey Union -> Carbuncle's Favor.

    4. Replace Seraph with Rouse and just bake Seraphic Veil's effect into Healing Ruby and Consolation's effect into Shining Ruby under Rouse.

    5. This is more of a wishful thinking but can you give us at least the option to toggle our pet where instead of it healing, it is damaging enemies, especially in the event where healing isn't necessary? Make use of the old Arcanist Carby's auto attack as the animation.
    (0)
    Last edited by rawker; 01-06-2024 at 12:39 AM.

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