Let's address the elephant in the room. The problem is Battle High, not premades or meta comps. It's once those things have battle high, they become unstoppable wrecking balls.
Let's address the elephant in the room. The problem is Battle High, not premades or meta comps. It's once those things have battle high, they become unstoppable wrecking balls.
99.99% chance probably a Titanman alt
True. Battle High is extremely potent. Getting +50% extra damage and +50% extra healing is massive. And that is the point of the current meta. To accumulate battle high. If a Dark Knight, Dragoon, and Astrologian kill four enemies, that can be an easy 8 points of battle bh or 40 bh if one person got all 4 kills, which at that point is BH2. So the next time they perform the same trick, its 20% more effective, then 30%, then for 40%, then finally 50%.
I'll admit my ignorance, I didn't even realize battle high was a thing until a few matches before I got my pvp armor reward :3. I've just been doing the daily roulette. That's wild that they basically gave a snowball advantage to a team doing well. Doesn't that just encourage the other teams to stop trying? idk, maybe I'm missing something.
It works both ways actually. Having BH indicates what threats are on the enemy team and targets that should be focused down. Removing BH will also make this purely into a player-count game as there's no more potential to carry a team if your team is bad and doesn't want to try. BH just enables the potential to do more for your team, but it doesn't mean you get to do more if the enemy is aware you're a bigger threat and work to kill them. It doesn't take much to beat people who are under a huge amount of focused fire, BH or not. If they play well though, they can guard and escape -- but literally this invalidates the entire problem of DRK+AST because you can do the exact same thing.I'll admit my ignorance, I didn't even realize battle high was a thing until a few matches before I got my pvp armor reward :3. I've just been doing the daily roulette. That's wild that they basically gave a snowball advantage to a team doing well. Doesn't that just encourage the other teams to stop trying? idk, maybe I'm missing something.
That's basically what this conversation boils down to - player skill issue and teamwork. People are just mad they can't get through Frontlines without trying and win. People are also mad that if they put in effort, people who do it better and consider more aspects will win. People, for some reason, don't seem to realize what PvP really means and keep on using a PvE mindset in their complaints. It wouldn't matter if they nerfed BH, people will just use the next best combo that works with whatever BH is at and whatever the new meta is that takes the least effort to pull off. It wouldn't change anything if they removed BH or capped hitcount, people will just stack DRK + ASTx5 or DRG LB and WAR LB even more egregiously than before (ex: what was once 2-3 DRG will just become a full alliance of DRG if there's a limit on number of targets hit). People will always find a way and coordinate if they want to win, so this entire argument is utterly futile other than making roles feel homogenized to no end and taking away job strengths that people currently like.
So having BH is a disadvantage because people know you have an advantage...? I gotta say, I'm not seeing that logic. But eh, pvp isn't my thing, so I'll bow out here, I don't know the ins and outs of it.
They can try to take someone down. But its a lot harder to do without focus fire. Its easier to focus fire any caster or ranged dps. Healers can take awhile without having enough dps. But the melee and tanks have a lot more tools specifically meant to tank a lot more hits.I'll admit my ignorance, I didn't even realize battle high was a thing until a few matches before I got my pvp armor reward :3. I've just been doing the daily roulette. That's wild that they basically gave a snowball advantage to a team doing well. Doesn't that just encourage the other teams to stop trying? idk, maybe I'm missing something.
The more you play frontlines, the more common of a sight it is to see four or five people chasing down one character who is leading them on this long chase and managing to survive. Sure they might eventually end that one player, but it takes a lot of effort. But the counterpoint is, the deathball. If all the people with a big battle high are sticking together, its a lot harder to take one down, and a lot more likely you or one of your teammates is getting knocked out. Its not impossible but it requires a lot more coordination.
Also whoever the 3rd place team is, is not simply going to give up. It may happen to your team or another team, but you will find whoever is in 3rd place will keep pursuing your team, even if your 2nd and its clear they should be going after 1st.
The snowballing with Battle High used to work differently a long while ago at this point. Where the only way you got battle high points is if you got kills. Assists back then granted nothing. So it used to be more of a meta of protecting whoever had the big battle high as they are sort of, mvp, of their team.
Its more so painting a giant target on yourself. Yes you are doing well if you got battle high 5, aka 100 points, but if you die, you lose half, aka 50 points, for your team. So survival for the individual becomes one of the most important things. As lets say you die in the last few seconds of a match. That may have made your team go from 1st place to 3rd.
The only way I can really see Frontlines being balanced is if they literally change Limit Breaks to have large scale PVP variations, since those are the the worst offenders when it comes to wacky balancing. Rest could probably be just adjustments without completely changing other actions.
Sounds like a skill issue to me.
DRK/AST premades don't even win most of the time I run into them, but they do make the match absolute hell to play into and unfun. Frontlines is in no means serious so it should definitely be removed in some way just to keep the gamemode fun to play. It's definitely soured almost every person I've brought into frontlines on pvp entirely and it sucks to see such an easy to do cheese ruin it for new people.
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