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  1. #1
    Player Mawlzy's Avatar
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    Sep 2023
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    Jessa Marko
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    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Increase the overall damage and remove BH.

    I said BH was a problem a long time ago. It's a win-more tool. Even if every single alliance was on equal footing at the start, the alliance that comes out of the first few skirmishes with the most BH is going to slowly take the lead unless they misplay horribly. This gets even worse when there's obvious differences in skill levels between groups. If one group is far more coordinated then other groups won't really stand any chance after the people start getting BH.

    Even without literally every issue mentioned in this thread, BH is still unhealthy, but every problem we've mentioned so far is made far, far worse with BH's existence.
    I can go either way on this. BH certainly magnifies the oppressive influence of premades, but I've had many matches where farming BH from weakies in the alliance that includes the premade gives some counter to the premade itself. Additionally, when the result of such matches seems borderline pre-determined (pun intended), aiming for BH5 is one of the few entertaining things left to do.
    (0)

  2. #2
    Player NekoMataMata's Avatar
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    May 2022
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    Feline Good
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    Halicarnassus
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    Paladin Lv 50
    Quote Originally Posted by Mawlzy View Post
    I can go either way on this. BH certainly magnifies the oppressive influence of premades, but I've had many matches where farming BH from weakies in the alliance that includes the premade gives some counter to the premade itself. Additionally, when the result of such matches seems borderline pre-determined (pun intended), aiming for BH5 is one of the few entertaining things left to do.
    I don't think your example works well because it's a case of good players vs bad players. Not all premades are good. There are premades and conductors and combinations of both that have absolutely no idea what they're doing.

    Farming BH isn't necessarily how you win, it's more so the benefit of winning that enables you to keep winning. That's really all there is to it.

    Which ever team is more organized will farm BH more quickly and will become unstoppable. You might have the rare game where you can farm BH off stragglers, or maybe even be a team 2 feeding off team 3 to overtake team 1(which is how the mode is intended), but that doesn't usually happen. More often than not one team takes off and you struggle to catch up.
    (4)

  3. #3
    Player Mawlzy's Avatar
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    Jessa Marko
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    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by NekoMataMata View Post
    I don't think your example works well because it's a case of good players vs bad players. Not all premades are good. There are premades and conductors and combinations of both that have absolutely no idea what they're doing.

    Farming BH isn't necessarily how you win, it's more so the benefit of winning that enables you to keep winning. That's really all there is to it.

    Which ever team is more organized will farm BH more quickly and will become unstoppable. You might have the rare game where you can farm BH off stragglers, or maybe even be a team 2 feeding off team 3 to overtake team 1(which is how the mode is intended), but that doesn't usually happen. More often than not one team takes off and you struggle to catch up.
    Yeah that's fair. So much depends on the abilities of the players involved.

    In favour of BH, I'd suggest that it does add a potential strategy mix. For example, when an effective premade is not polluting the match, I've seen some remarkable come-backs that follow a pattern (at least on the non-Shatter maps). Team A gets crappy early spawns, but is competent enough to realize their best bet is to flank the other teams. They get several hundred points behind due to RNG, but now have the BH to make a contest of it.

    In principle I think ideas like this can make for more dynamic and interesting matches, but it does require quality commanders and a team prepared to listen to them.
    (0)

  4. #4
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    IDontPetLalas's Avatar
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    Oct 2020
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    Alinne Seamont
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    Goblin
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    Astrologian Lv 100
    Quote Originally Posted by Mawlzy View Post
    Yeah that's fair. So much depends on the abilities of the players involved.

    In favour of BH, I'd suggest that it does add a potential strategy mix. For example, when an effective premade is not polluting the match, I've seen some remarkable come-backs that follow a pattern (at least on the non-Shatter maps). Team A gets crappy early spawns, but is competent enough to realize their best bet is to flank the other teams. They get several hundred points behind due to RNG, but now have the BH to make a contest of it.

    In principle I think ideas like this can make for more dynamic and interesting matches, but it does require quality commanders and a team prepared to listen to them.
    See the part I highlighted? That's rather the point, isn't it? No effort- no gain. If the team is going to scatter to the winds, each of the pursuing whatever the want to do, or whatever strategy they think works best, then that team should lose.

    Also, I would disagree with the concept that premades "pollute" a match, there are several reasons one of them being that as at least one other person as posted, not all premades are strong. That's is also why I would agree that it can lead to some very satisfying come-backs.
    (0)

  5. #5
    Player Mawlzy's Avatar
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    Jessa Marko
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    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    See the part I highlighted? That's rather the point, isn't it? No effort- no gain. If the team is going to scatter to the winds, each of the pursuing whatever the want to do, or whatever strategy they think works best, then that team should lose.

    Also, I would disagree with the concept that premades "pollute" a match, there are several reasons one of them being that as at least one other person as posted, not all premades are strong. That's is also why I would agree that it can lead to some very satisfying come-backs.
    Sure we have a different perspective on the impact of premades. As I noted elsewhere, I've currently quit playing I am so tired of imbalanced matches.

    I think where we both agree is we'd like a more competitive mode in which more players are genuinely trying.
    (0)

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