
Originally Posted by
KenZentra
I think, when done right, they add some depth to the area you are in, for instance when look at dungeons you dont just go from Boss arena, Boss Arena, Boss Arena. There is a path (though I'd be happy if you could choose a different path from time to time) to each boss with trash. Would it really feel like we were infiltrating and ascending up the Tower of Babil if it was just Boss, then Boss, then Boss? The 2 elevator rides might not really be all that much, but they do make you feel like you are actually there and you get to see more of that location and with trash in the dungeon, it doesnt feel empty and somewhat dangerous to be in (from a lore standpoint). Aside, from how it feels, the mechanics can make trash interesting which I SargeTheSeagull mentioned also.
That all being said, I don't mind Savage not having trash, but I think normals should. Since Savage is more about clearing the boss than experiencing the raid anyways.
Tying this back into healing, it would make trash pulls (when they have more than dodge AoE mechancis) in dungeons more interesting for heals than spamming the 1 AoE spell and throwing a single oGCD per Wall to Wall.