Quote Originally Posted by Renathras View Post
I would love a game where our healing and damage kits across the healers were diverse so people could play a more damage focused rotation with healing or could play a healing focus.
It's frustrating that I can't articulate what I want out of a healer other than "feel good gameplay" based just off ideas I think are neat and would like to see, but I KNOW I'd like a healer (or even just a support dps caster) that focused less on stringent adherence to a rotation or 30s/60s/90s/120s, and more on something at least a bit more dynamic. That being, incoming and outgoing damage. Similar to how Sage's PvP versions of Kardia and Eukrasian Dosis III function, but fleshed out into an entire job and given more depth.

Maybe I'm naïve, maybe a concept like that wouldn't function well in 100% of content 100% of the time, but I bet it'd at least be pretty damn fun.