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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    [EDIT: Yes yes, people can say all they want a second DoT and a 3 hit combo burst every 2 minutes will make them not bored...but really? C'mon. That's going to be "novel" for a week, "exiting" for half that, and within 6 months, those same people will be demanding more DPS actions because they're still bored. That doesn't make sense to base the problem/solution on, since it not only ignores everyone else, but it also probably doesn't even address the needs of THOSE players, either.]
    You know, for someone who is constantly on people’s assholes about having good faith discussions, you do love to write off everything different players have described wanting to you, something you have specifically asked for multiple times I might add, with these insultingly uncharitable takes like “one extra DoT and a 3-hit combo every two minutes”.

    Stop asking for good faith discussion when you continue to turn around and intentionally misrepresent others’ arguments simply because you don’t like them.

    No, healing changes are not enough to fix healers. FFXIV healers are built to be combat medics that actively engage with DPS. That was true in ARR, and it’s even more true now. The game needs to give healers DPS tools to compliment that. Don’t like that? You want attrition style healing where you almost never DPS? Go play WoW.
    (14)

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    I would love to see that...and I would especially love to see the reaction from all the "a healer's job is to heal, not deal damage" people, because they're usually the first to fail any kind of actual heal check.
    Lol, name checks out.

    No, the first people to fail are the more DPS people. Because "can't use a GCD on healing! muh deeps!!!"

    People that are already spamming heals anyway don't tend to have much trouble healing...

    Quote Originally Posted by AmiableApkallu View Post
    Familiarity breeding boredom just as easily applies to healing as it does to dealing damage.
    Agreed, but if the argument is that a couple more DPS buttons will cure boredom, my point stands: It won't. Not for any length of time. And then what?

    Like an addict, the people that got their "fix" with a few DPS buttons will go back to their dealer and ask for more. This is my point: It would never be enough. Not until the DPS rotation was substantial enough to eclipse healing as the player's focus. And at that point, all the players that wanted to play healers will have left the role.

    Thus that cannot be the solution, neither as the first of incremental changes nor alone. And that's ignoring that this is only talking about the people that WANT it and how it's an imperfect solution even for them. It's even worse for everyone else. I harp on the 4 Healers Model over and over again, but it's because it IS something that addresses everyone's concerns at once, especially when done with encounter and kit/tuning revisions. It can work alone OR with additional changes to healing kits, and it INCLUDES more damage buttons baseline as part of the proposal.

    More healing alone can work.
    The 4 Healers Model alone can work.
    More DPS buttons alone cannot work and will make things worse and drive people away from the role.

    But, the ideal solution, again, is doing a combination of things TOGETHER. They can be in incremental steps, but must be in incremental steps TOGETHER. Not "we'll add more DPS buttons first then wait for the next expansion to think about doing anything else". If that's the result, I'd quit healing day 1 of DT, and not be alone. And ques are already going to be terrible due to adding 2 DPS Jobs and no new Tank or Healer Jobs. If you add to that making all Healers into DPS Jobs, combined with the DC travel madness, ques for content would go through the stratosphere.
    (1)

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    Agreed, but if the argument is that a couple more DPS buttons will cure boredom....
    That wasn't my argument, and you'd know that if you had actually read to the end of my comment.

    Given this game's release cycle, the fact that familiarity breeds boredom means that boredom will set it, sooner or later. This is true for both healing and for dealing damage.
    Like an addict, the people that got their "fix" with a bit more required healing will go back to their dealer and ask for more. It would never be enough.
    But here's the difference: With damage options, content can be tuned so that it remains clearable even if people do sub-optimal DPS. Every leveling dungeon and trial is proof enough of this. Required healing has a hard ceiling of whatever healing healer's are capable of putting out, and hitting that ceiling means that there is literally zero room for mistakes, meaning you'd screw over every healer and every party that didn't play absolutely perfectly.

    That said, let me be clear: This "eventual boredom" and "addict" thing is an absurd argument against no increases at all to required healing. It is similarly an absurd argument against no increases at all to DPS options. Repeat anything enough times, and boredom will set in. However, given the choice between becoming bored of 121111111111-bread-and-water vs. comfort food, I'll take the comfort food.
    (3)