I know you don't.
Because it makes you have to address the fact what you want isn't a zero-cost thing. It has actual costs, and you'd need to address those by making some kind of redress for the people paying those costs, or at least offer sympathy and consideration for them, which you don't want to do.
[And before you "Where was the sympathy towards us when ShB launched?!" - people like me DID have that for you. Hell, the ENTIRE REASON I propose changing 3 out of 4 healers to suit you IS because I think what was done to you was unfair and want you to have some redress. I offer you the same thing I'm noting you don't offer in return - understanding, consideration, and a healing Job (or 3) that play the way you want to play. The very things you refuse to offer in return.]
Yes, people who enjoy healers right now have everything. Let's use your analogy:
I have a full pizza, I'm hungry so I bought it and I'm eating it. I see you starving. I offer to give you 75% of the pizza. That way, we can both enjoy the pizza together in friendship and both not starve, because I feel compassion for you as I see you starving. You spit in my face and say I'm selfish unless I give you the whole thing, and despite the fact I'm Human and have to eat or else I'll starve, too, you're insisting that it won't hurt me if you take and eat the whole thing and give me nothing/don't let me eat ANY OF MY OWN PIZZA that I currently have all of and am offering to give 3/4ths of to you out of the goodness of my heart.
That's the analogy here.
The SB kits are NOT the compromise. SB is the starting point for most people.
Moreover, even if we submit HW as the starting point for some gods forsaken reason...SGE did not exist in HW or SB. Meaning you have no version of SGE from HW or SB to roll back to anyway. Moreover, WHM in SB was waaaaaay worse than today. It's why almost no one asks for SB WHM back, people just ask for Aero 3 and call it a day. And SGE...I guess if we're changing SCH back to SB SCH, leave SGE like it is now? Considering this is literally the only form it's ever had?
But no, you don't get to dictate what is and is not a compromise for other people. Going back to the analogy, you don't get to say you getting the whole pizza is a compromise because it's anchovy pizza and you REALLY don't like anchovies, so you're compromising just by eating the anchovies. You're getting offered 75%, demanding the whole pizza, and then saying "Well, since I don't like these toppings, it's still technically a compromise, despite me getting the whole pizza and you getting nothing."
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The solution IS right there. EW WHM, SB SCH, hell, HW AST, let's go! BAM, there's your compromise. Give WHM Aero 3 and we'll call it close enough.
Note, though, this was one reason I started the thread asking about what from EW people would want to take for the healers and what from SB. I suspect there's little from SB people want for WHM other than Aero 3 and possibly a shorter duration for Dia. I can't imagine anyone wants to go back to "Casting Cure 1/Cure 2 on party members generates Lilies" or "Casting Medica/Medical 2/Cure 3 on party members gives them Confession stacks and when you use a 1 min CD, it does healing based on that" (since if you just cast Cure 3 on people, they probably don't need more overhealing...), or "Lilies don't do healing or generate Misery, instead, they reduce the CD of the next Benison (lol), Assize (sorta lol), or Asylum by 4% (lol), 10% (sorta lol), or 20% (still kinda lol) when that ability is used while you have that many Lilies - remember, you get Lilies by casting CURE 1/2 on people...!"
...like...does ANYONE want THOSE mechanics back? Maybe, but...I kinda doubt it.
As someone who does PF a lot, I can assure you - the average PF DPS players are not "at least competent". XD
lol
You know what?
Fair enough, I agree. Hell, I think this is one of two things we agree on (the other being WHM needs a 1 min CD party mitigation, if I recall correctly).
I think my issue with the gauge is it's not clockwork like Misery. Since it's based on what DPS spells you cast, there are possibilities it isn't up at 1 min and 2 min, which isn't an issue with Misery/Lilies as they exist now. And I still think just turning Assize into a GCD, calling it "Water" from level 15 or so when you learn it to level 56 when it becomes Assize and level 80-90-something when it becomes Banish.
Also, for "several", it was Water/Banish, Quake, Tornado, Flood, and Blessing of the Elements. That's...5 (technically 6, but direct upgrades don't really count), 2 of which would also take up additional hotbar space.
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I do appreciate, btw, even if perhaps not for the most altruistic reasons, that you did take into consideration the idea of your goal being less boredom and not a dps gap to lord over people...sorta. I still think you're comparing the wrong thing (glarespam vs optimal play instead of optimal play now vs optimal play then). The latter is what I'm talking about.
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As to your reply to Aravell - provided encounters are tuned with current damage in mind, yes, that would work. Do you really think that would happen, though? If, as people often say, Devs tune for healer damage in mind, would they tune for that lower number or the higher one? That is, if playing like today did the same damage as now but playing the new way gets you 10% more, are the Devs going to tune Enrages for the lower number, such that people doing it are unimpacted but people doing it the new best way are finding encounters extremely easy to clear (they're doing something like 2-3% more DPS across the party if both healers are skilled with the new rotations), or do they tune it for the high end players to keep the prog experience and DPS check difficult the same, which then harms the people not doing that?
Because it does.
If you ask someone their favorite color and they say blue, do you ask them why? If they say "It just is", do you keep demanding they have a reason for it? If you ask someone their favorite food and they tell you, do you ask them why? If they say they just do, do you demand they have a reason for it? We're talking preferences.
And what I said before applies: Whenever someone asks me why something is important to me, when it's clearly important to them, I tend to respond with "It's clearly important enough to you to argue about, thus it's important to me as well. If it's important enough to you that you won't bend on it, why should I?"
"I think mastery should be rewarded"? Again: Is the goal to do more damage than other players or to not be bored?
The big problem I have with this argument is it HAS shifted. Healing HASN'T always been this way. In ARR, healers (at least WHM, but to a point SCH) were GCD healers. You didn't have oGCD healing plans of entire fights and optimizing to the point you didn't use a single GCD heal. WHM only had ONE oGCD heal (Benediction), and it had a longer CD (5 mins, I think?). Most WHM healing WAS on the GCD. It was often triage healing with Cure 1/Cure 2 or Regen (when time allowed).
That WAS this game.
To be fair, isn't this true of everything?
In DT, whether we give Tanks a new defensive or attack ability, what is there left? They have short/weak, medium/medium, long/strong/big defensive CDs and a party defensive CD. What more can you give them there? They all have sword attack, better sword attack if used after sword attack, bestest sword attack if used after better sword attack that was used after sword attack, oGCD sword attack, maybe two, 1 min damage CD used on CD, ranged attack you try to avoid using, and a gap closer with charges. What else is there to give them?
All DPS have some selection of single target and aoe attacks, and some buff that increases their attack damage, and some ability that gives them attack resource, which they then have some resource spending ability to use. What else is there to give them?
I feel like we could say this about every Job/role. Yet they keep finding new things to give people. In ShB, who would have thought Expedient for SCH? Yet we got it and it was unexpected and highly lauded.