Quote Originally Posted by Thurmnmurmn View Post
Saying a blanket statement like that in a 52 page thread without replying to anyone means we have no idea who you're talking to/about.

What's wrong with taking inspiration from other games? We wouldn't have FFXIV as it is now if wow didn't exist first to inspire.
That's my fault for replying on mobile and evidently not seeing that the quote button wasn't pressed, but I was trying to reply to this post:

Quote Originally Posted by KenZentra View Post
Thats a shame, because thats what i would like to see healing become, as of right now its just hitting 1 DPS button and a DoT every 30 seconds, with breaks of healing in between. The extra DPS you get as a healer is your reward for efficiently healing the party and squeezing out some extra DPS before going back to healing. Which would be just as you say, knowing when to heal and when to DPS.
Frankly, I don't see anything wrong with telling people who want how healing works in this game to shift into something like another game does to just go play that game, especially when this has never been that kind of game. I don't see it as being similar to saying "just go play a DPS job" if you want our DPS rotations to be engaging, unless it's an admission that healers aren't supposed to be engaging or fun by design.

I find it fairly ridiculous how many people will do Olympic grade cartwheels around addressing the fact that healers were and still are designed to have more than 2 DPS buttons rotationally in this game, and were designed with things like Cleric Stance and other obligations around a healer doing damage in mind, and instead say we should just radically change how the entire game has been for the past decade in order to make the downtime fun. When I say that Broil spam sucks, the solution to that is naturally to find ways to replace those filler GCDs with other things for me to track, manage - things that SCH used to have with its multiple DoTs, Quickened Aetherflow, etc, not "what if we were like spam healing 90% of the time: then you'd think 1 button spam is really fun!"

We can go back to having things like actual MP management, more pressing need to heal with GCDs in EX and Savage encounters and even casual encounters if they so desired, we can go back to ARR/HW/SB design but that's not going to make 1 DoT 1 button spam fun even if I'm pressing Adlo/Succor more. Those expansions had more DPS buttons and it was more engaging than what we have now. Turning me into a Succorbot isn't going to make me engaged, it's shifting my 1 key for my 2 key and going "look, we solved the issue! You're not spamming Broil anymore! Now you're spamming your Succor (Broil) key!" I don't want to spam 1 button, this is the crux of the issue and the biggest sin of the job designers was turning every healer into this when they were not previously.

It's fine if someone is a person who "doesn't play a healer to DPS" but this just isn't that game, all of the healers fundamentally have to DPS... so the solution to this problem naturally is to find ways to make that engaging and varied for each of the healers, not just radically overhaul the entire game's job and encounter design to suit people who can just play other games where healing is like that and built to be like that, while also keeping the 1 DoT 1 Nuke spam exactly the same. It makes no sense. I would rather this game go back to embracing the healer design it has historically had rather than just becoming like another game to address a stupid hole that they dug themselves into for absolutely no reason and are too stubborn to admit was a bad decision for the health of our role.

So many people don't seem to understand that most of the people saying that our DPS rotations are boring actually like healing in this game and main or want to main the role again. It would be really nice to be able to play with friends without going "uhhh lemme swap off healer so i'm not giving myself carpal tunnel" when they want to do something like maps, alliance raids, deep dungeons or whatever else, and making us have other game style healing in high end content doesn't change that at all. Making our DPS rotations engaging is the only pragmatic solution to the issue of "1 DoT 1 filler is boring".