In WoW, damage delivered to party members is done somewhat consistently throughout a fight. There are bursts of damage to heal through, but between those mechanics, you also often have examples of random individual party members suffering chip damage throughout much of the encounter. Healers have AoE healing resources, but they are far more limited and not something any healer can afford to just spam at any given point to resolve any form of damage. Those are resources generally saved for more tight healing windows. Meanwhile, you spend more time using single target healing effects to keep up with the gradual chip damage the party is suffering. You'll naturally spend a lot more time healing when you're healing one person at a time rather than 8 people at once.
A quick disclaimer is that I'm not a WoW player and that description is based on my observations of healer discussion regarding WoW, so take my description with a grain of salt, and if I'm wrong, or if my explanation is lacking detail or nuance, then please feel free to correct me. But as far as I am aware, that is the nature of WoW healing, which naturally would create an environment suited for attrition healing, because there is very often damage in need of healing that can be done through single target means. And it's not just spamming an equivalent of Cure I on each player instead of spamming an equivalent of Glare, but a more intricate involvement of healing resources that help set you up for those instances of burst damage.
In contrast, as I said, FFXIV has always featured party damage separated by long windows of downtime where only the tank is taking damage. Now, there is something to be said about how tank damage has decreased, and tank methods of recovering their own damage has greatly increased, which is one contributing factor to what has disrupted the offense-to-recovery balance FFXIV used to promote as opposed to now, but that is not the same as attrition healing. These are different styles of healer design. Trying to change FFXIV to WoW's model first of all creates a need to completely rework how encounters are designed to accommodate this refocusing of healing engagement. If we just do this with fights moving forward, then it leaves all existing content behind in a state that will not compliment the changes done to the healer kits. For example, making healers far more dependent on single target healing to comprise the volume of their gameplay naturally requires making AoE healing more restrictive and limited in function, but existing harder fights would create a huge conflict for healers in that case because many of them are designed with healing checks that require an abundance of party healing that healers would no longer be capable of performing. So you would be forced to also require all existing fights to ensure that the new healer kits were capable of clearing them, but that is a huge, unrealistic undertaking that would require a gargantuan budget and eat up an equally massive amount of development time. Just look at how much time it took to make the duty support system available for all MSQ dungeons.
Any shortcuts in trying to accomplish this, like just changing fight design but not healer design, would end in a half-baked product. Moreover, why should we rework FFXIV's healing flow into WoW's when WoW already exists? Doesn't it make more sense to have two MMOs with different healing styles rather than two that have the same healing style? Not being a healbot was what made me love FFXIV in the beginning. I loved that healing was a dance between managing recovery and having the freedom to go on the offensive, and properly balancing those two states. Losing that because the offensive side of our gameplay has been erased has single-handedly done a massive hit to my love for this game, hence why I may drop FFXIV altogether if Dawntrail does not show improvement. If I wanted WoW's healing model, I'd play WoW. I am not going to tell anyone they cannot play FFXIV. That is their freedom and their choice, but it's silly to come into this game and demand it change to another game. You can not like FFXIV's healer model, but you have to accept that that is how the foundation of the healer role has been designed in this game, and the designers should as well. This fear of rejecting the players who want WoW healing has led to a stifling of the role.



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