Quote Originally Posted by Renathras View Post
...which is the entire reason I suggest making a couple of the healers more DPS focused.

Serious question: Why do you think I'm suggesting that?

Not why do you think I'm proposing my overall idea. I mean, SPECIFICALLY, why do you think I'm suggesting TO give a couple healer Jobs more complex DPS kits? It's obviously not for my benefit. So why do you think I'm proposing to do it?

[Also, I talk about changing encounter design. All the time. I've even done it in my posts in this thread.]
You're suggesting that to try to accommodate to everyone but it's falling short. That's what everyone is telling you but you can't accept it.
I'm repeating myself but the issue is that you want WHM to remain the same (dps wise) and for other jobs to become more complex. All while keeping the dps for all of them similar. So essentially there's no pay off to play the harder jobs.

You also tried to imply previously my point didn't matter because I'm talking about dps and not healing. Last I checked the thread was called "How would you solve the boring "damage rotation" of the healers?"

Quote Originally Posted by Aravell View Post
Also, I'm here on the forums for actual discussion, so how about you not assume everything is a gotcha attempt and stop treating everyone like an enemy? It makes it very hard to get a discussion going. You've also made caricatures out of my argument before, so don't even pull that one on me.
Ren can't stop viewing everything as a bait. It's part of why people can't stand him.
He'll write a novel and intentionally bypass the character limit for ALL his posts and yet constantly misinterprets or ignores arguments.