You didn't. Where in my post did I say "Renthras is saying Healers should either have only 1 or only 0 DPS buttons?"
Idk why you're hounding me over nothing. I don't like that original sentiment because it's not fair and not consistent. That's all I said.
Last edited by ty_taurus; 11-16-2023 at 08:54 AM.
Where you replied to me instead of just making a general statement, and where you answered my asking with "Because of this sentence"?
When you reply to someone, attacking a concept, people generally take it to mean you're addressing them. It'd be like if I quoted you and then talked about some random thing you didn't say. It might lead you into feeling like you were being attacked or called out unfairly.
If you want to make general statements, by all means. Just please don't quote me when you aren't replying to anything I said, and when I ask about it, just say "Oh, I didn't mean to reply to you and was speaking generally", not quote something ELSE I said to try and justify the initial quote, only to then say "It's not related to what you said, IDK why you're hounding me over it". Fair enough?
There are times I wish FFXIV was a bit different of a game. WoW used to (not sure if still does) have stuff like this. Like the Mage specs, Fire was built around getting and using crits. So was Healadin circa Wrath era where crits restored mana, so the build was to go heavy crit then you could just endlessly cast your big bomb heal since you were super mana efficient.It got me thinking... It could be incredibly cool in concept if Sage's Kardia were only triggered by critical hits instead of just casts, or rather, critical hits was how you generated gauge to spend on powerful heals and utility, or having a few different versions of certain attacks that are normally weaker than your standard spell, but under certain conditions, always crit, ultimately making them worth more damage, while simultaneously granting different effects like a party cleanse, or mitigation, or other form of utility.
FFXIV...doesn't really work like that (a healing class that only heals [mostly] when it gets crit attacks would either not work well or work WAY too well, all depending on how crit scaled and the RNG gods). Though it'd be nice if we could break out of the rigid combat system to allow for more of that.
They KINDA have started dabbling with this with stuff like the level 82 Tank defensive CDs. The first 4 sec having a bigger effect makes them somewhat more reactive tools since timing becomes more important. It's not the most amazing thing ever, but it's a step in that direction. As Healers, we don't notice this because our go-to heals are all oGCDs, but in theory, that's how oGCD vs GCD healing should work. It DOESN'T, but...
Last edited by Renathras; 11-16-2023 at 12:59 PM. Reason: EDIT for length
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